Visualizing Technology, 10th edition

Published by Pearson (January 24, 2023) © 2024

  • Debra Geoghan Bucks County Community College

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For introductory courses in computer concepts, digital or computer literacy, often including Microsoft® Office.

A contemporary introduction to information systems that focuses on human elements

Visualizing Technology offers a hands-on, visual approach to computer concepts. Students apply skills to projects or IT simulations and dive deeper into content with Viz Clip videos. Magazine-style chapters provide consistent instruction and practice with Digital Literacy, Job Skills projects, and engaging videos.

Updated 10th Edition topics include digital currency, NFTs, Metaverse, quantum computing and immersive technology. New Tech Challenges boxes start each chapter to prompt thinking critically about the role of digital elements in everyday life.

Hallmark features of this title

Visual and hands-on

  • Magazine-style chapters present content in small, visual sections.
  • Each chapter offers a How-To Digital Literacy project to apply skills and test understanding.
  • How-To Essential Job Skills projects in each chapter provide practice with digital tools and applications used in the workplace.
  • Quizzes throughout provide self-checks and review when needed.

Inspires critical thinking

  • With Coverage of the Deep and Dark Web and two-factor authentication students evaluate web security concerns. With Ethical Dilemmas they ponder the legality or ethics of an IT-related scenario.
  • Discussion of blockchain, AI and machine and deep learning encourages students to think critically about the technological advancements shaping work environments.

New and updated features of this title

In step with today's technology

  • UPDATED: Trends in the field are reflected in updates to content throughout the text.
  • NEW: Immersive Technology coverage has been added. Virtual environments at work, in school and at home are explored. Topics include Metaverse and virtual, augmented and mixed reality.
  • EXPANDED: Coverage of quantum computing has been expanded and illustrates the way computers represent data using binary code.
  • EXPANDED: New and expanded topics include blockchain, digital currency, NFTs and immersive technologies. The text is current with Windows 11.

Updated with students in mind

  • NEW: All images have been updated to better engage students and illustrate chapter concepts.
  • NEW: Chapter-opening Tech Challenges boxes present situations whereby technology has an ethical and social impact. Topics such as work-life balance, digital currency and computer fraud prompt students to think critically about how digital elements shape modern life.

Features of MyLab IT for the 10th Edition

Will you choose MyLab IT NextGen for its unparalleled simplicity, speed and more? Find out why NextGen is right for your course.

  • NEW: Technology Mini Sims provide an in-depth chapter scenario that students work through in an active learning environment, followed by a brief quiz to demonstrate understanding. The scenarios offer an engaging, easy-to-use learning experience with a "presentation mode" that allows instructors to walk through the simulation in class or with individual students.
  • A Technology in the News widget at the beginning of each chapter is updated monthly, keeping the course in-step with current events and the latest developments.
  • NEW and UPDATED: Viz Clip video content has been added offering students “YouTube”-style footage that makes challenging topics more accessible.
  • Think About IT and chapter overview videos provide engaging content that illuminates key concepts.
  • Students can earn a Digital Competency badge to show potential employers their mastery of the most current core digital literacy areas, such as living online and computer fundamentals.

NOTE: For courses that cover both Computer Concepts and Office Applications, Visualizing Technology is available in a combined MyLab IT with content from our market-leading applications titles GO! or Exploring.

  1. What Is a Computer?
  2. Application Software
  3. File Management
  4. Hardware
  5. System Software
  6. Digital Devices, Multimedia, and Immersive Technology
  7. The Internet
  8. Communicating and Sharing: The Social Web
  9. Networks and Communication
  10. Security and Privacy
  11. Databases
  12. Program Development

APPENDICES

  1. Microsoft® 365 Applications Chapter Guide: Visualizing Technology, 10th Edition
  2. Glossary

Index

About our author

Debra Geoghan is a professor of computer and information science at Bucks County Community College, teaching computer classes ranging from basic computer literacy to cybercrime, computer forensics, and networking. She has certifications from Microsoft, CompTIA, Apple. Deb has taught at the college level since 1996, and also spent 11 years in the high school classroom. She holds a B.S. in Secondary Science Education from Temple University and an M.A. in Computer Science Education from Arcadia University. Throughout her teaching career Deb has worked with educators to integrate technology across the curriculum. At Bucks she serves on many technology committees, presents technology workshops for Bucks faculty, and serves as the STEM Department coordinator. Deb is an avid user of technology, which has earned her the nickname "gadget lady."

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