Adobe Animate Classroom in a Book (2023 release), 1st edition

Published by Adobe Press (January 6, 2023) © 2023

  • Russell Chun

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Develop creative animation and multimedia using Adobe Animate

Adobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:

  • Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol options
  • Use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images
  • Work with a more robust set of playback options for graphic symbols that provide total control over looping
  • Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video
  • Seamlessly collaborate through Adobe Creative Cloud

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts.

Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Animate (2023 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Updated for the latest version of Adobe Animate Classroom in a Book.

Getting Acquainted

Creating Graphics and Text

Animating Symbols with Classic Tweens

Layer Parenting and Character Animation

Animating with Modern Rigging

Animating Symbols with Motion Tweens

Animating the Camera

Animating Shapes and Using Masks

Inverse Kinematics with Bones

Creating Interactive Navigation


Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, Macromedia Flash Advanced Visual QuickPro Guide for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.

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