Mathematical Foundations of Computer Networking, 1st edition

Published by Addison-Wesley Professional (April 15, 2012) © 2012

  • Srinivasan Keshav
$67.99

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Mathematical techniques pervade current research in computer networking, yet are not taught to most computer science undergraduates. This self-contained, highly-accessible book bridges the gap, providing the mathematical grounding students and professionals need to successfully design or evaluate networking systems. The only book of its kind, it brings together information previously scattered amongst multiple texts. It first provides crucial background in basic mathematical tools, and then illuminates the specific theories that underlie computer networking. Coverage includes: * Basic probability * Statistics * Linear Algebra * Optimization * Signals, Systems, and Transforms, including Fourier series and transforms, Laplace transforms, DFT, FFT, and Z transforms * Queuing theory * Game Theory * Control theory * Information theory

·    Brings together the math background needed to understand the latest networking research, and design or evaluate real networking systems

·    Includes modular, easy-to-understand introductions to probability, statistics, linear algebra, optimization, signals, systems, and transforms

·    Demystifies modern queuing, game, control, and information theories

·     There will also be a set of homework exercises, in addition to those in the text, available to instructors, with separate solutions, for five chapters.

·    Roughly 40 hours of video are already on YouTube in the University of Waterloo channel with an additional 45 hours available at the end of 2011 at:  http://www.youtube.com/playlist?list=PL5216DFFFAEB1A6BB

Preface xv

 

Chapter 1: Probability 1

1.1 Introduction 1

1.2 Joint and Conditional Probability 7

1.3 Random Variables 14

1.4 Moments and Moment Generating Functions 21

1.5 Standard Discrete Distributions 25

1.6 Standard Continuous Distributions 29

1.7 Useful Theorems 35

1.8 Jointly Distributed Random Variables 42

1.8.1 Bayesian Networks 44

1.9 Further Reading 47

1.10 Exercises 47

 

Chapter 2: Statistics 53

2.1 Sampling a Population 53

2.2 Describing a Sample Parsimoniously 57

2.3 Inferring Population Parameters from Sample Parameters 66

2.4 Testing Hypotheses about Outcomes of Experiments 70

2.5 Independence and Dependence: Regression and Correlation 86

2.6 Comparing Multiple Outcomes Simultaneously: Analysis of Variance 95

2.7 Design of Experiments 99

2.8 Dealing with Large Data Sets 100

2.9 Common Mistakes in Statistical Analysis 103

2.10 Further Reading 105

2.11 Exercises 105

 

Chapter 3: Linear Algebra 109

3.1 Vectors and Matrices 109

3.2 Vector and Matrix Algebra 111

3.3 Linear Combinations, Independence, Basis, and Dimension 114

3.4 Using Matrix Algebra to Solve Linear Equations 117

3.5 Linear Transformations, Eigenvalues, and Eigenvectors 125

3.6 Stochastic Matrices 138

3.7 Exercises 143

 

Chapter 4: Optimization 147

4.1 System Modeling and Optimization 147

4.2 Introduction to Optimization 149

4.3 Optimizing Linear Systems 152

4.4 Integer Linear Programming 157

4.5 Dynamic Programming 162

4.6 Nonlinear Constrained Optimization 164

4.7 Heuristic Nonlinear Optimization 167

4.8 Exercises 170

 

Chapter 5: Signals, Systems, and Transforms 173

5.1 Background 173

5.2 Signals 185

5.3 Systems 188

5.4 Analysis of a Linear Time-Invariant System 189

5.5 Transforms 195

5.6 The Fourier Series 196

5.7 The Fourier Transform and Its Properties 200

5.8 The Laplace Transform 209

5.9 The Discrete Fourier Transform and Fast Fourier Transform 216

5.10 The Z Transform 226

5.11 Further Reading 233

5.12 Exercises 234

 

Chapter 6: Stochastic Processes and Queueing Theory 237

6.1 Overview 237

6.2 Stochastic Processes 240

6.3 Continuous-Time Markov Chains 252

6.4 Birth-Death Processes 255

6.5 The M/M/1 Queue 262

6.6 Two Variations on the M/M/1 Queue 266

6.7 Other Queueing Systems 270

6.8 Further Reading 272

6.9 Exercises 272

 

Chapter 7: Game Theory 277

7.1 Concepts and Terminology 278

7.2 Solving a Game 291

7.3 Mechanism Design 301

7.4 Limitations of Game Theory 314

7.5 Further Reading 315

7.6 Exercises 316

 

Chapter 8: Elements of Control Theory 319

8.1 Overview of a Controlled System 320

8.2 Modeling a System 323

8.3 A First-Order System 329

8.4 A Second-Order System 331

8.5 Basics of Feedback Control 336

8.6 PID Control 341

8.7 Advanced Control Concepts 346

8.8 Stability 350

8.9 State Space–Based Modeling and Control 360

8.10 Digital Control 364

8.11 Partial Fraction Expansion 367

8.12 Further Reading 370

8.13 Exercises 370

 

Chapter 9: Information Theory 373

9.1 Introduction 373

9.2 A Mathematical Model for Communication 374

9.3 From Messages to Symbols 378

9.4 Source Coding 379

9.5 The Capacity of a Communication Channel 386

9.6 The Gaussian Channel 399

9.7 Further Reading 407

9.8 Exercises 407

 

Solutions to Exercises 411

 

Index 457

Srinivasan Keshav is a Professor and a Canada Research Chair at the David R. Cheriton School of Computer Science, University of Waterloo, Ontario, Canada.

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