Hey, folks. So in previous videos, we saw how to calculate the dot product between 2 vectors using their magnitudes and angles. A situation like this, where we had \(a\) and \(b\) and the cosine of the angle between them. And so, in some problems, you're going to have to calculate the dot product between 2 vectors using vector components instead. But what we're going to see in this video is that it actually works out to a pretty simple equation. So let's check it out. Guys, remember that the dot product is the multiplication of parallel components. For example, when we did this with magnitudes and angles, we used a simple formula which is the multiplication of the 2 magnitudes and then the cosine of the angle between them. So, basically, one way to think about this is that you're doing 3 and 4, the cosine of 60. We were calculating the component of \(b\) that is parallel to \(a\). So, basically, we just drew this little vector like this. This was my \(b \cdot \cos(\theta)\) or in other words, my \(4 \cdot \cos(60)\). This worked out to 2. So when we did this equation, we're actually multiplying 3 and 2 together, the parallel components, not 43, and then what we got was we just got the 6. So, sometimes, you're actually not going to be given magnitudes and angles and so you're going to have to use a different method instead using the vector components. A situation like \(2\mathbf{i} + 3\mathbf{j}\) multiplied by \(\mathbf{i} + 2\mathbf{j}\). So you have basically a bunch of vectors described by their unit vector components, which take the general form of \(a_x\) in the \(\mathbf{i}\) direction, \(a_y\) in the \(\mathbf{j}\), and \(a_z\) in the \(\mathbf{k}\) direction. Now the way that we're going to calculate the dot product in this way is using the same exact principle. So if you calculate the dot product between \(a\) and \(b\), you're just going to multiply the parallel components. And in these vectors here, they're organized by their \(\mathbf{i}\)'s \(\mathbf{j}\)'s and \(\mathbf{k}\)'s. The parallel components are just the \(x\)'s together, the \(y\)'s together and the \(z\)'s together. So that means that the formula just becomes \(a_x \cdot b_x\). You're multiplying the alike or parallel components. \(a_y\) and \(b_y\) and then you're doing \(a_z\) and \(b_z\). So you're just pairing off each one of these little parallel components, and then you're just adding them all together. So you just do this. These are all just going to be numbers like this, and then that's really all there is to it. That's your dot product. Alright, guys. That's really all there is to it. So you're going to use this equation here whenever you have diagrams and you can figure out the magnitudes and the angles between the vectors, and then you're going to use this equation here whenever you have the components of the vectors, usually \(\mathbf{i}\)'s, \(\mathbf{j}\)'s, and \(\mathbf{k}\)'s. Alright, guys. Let's get some practice. So we've got to calculate the dot product between these two vectors over here. So let's just get to it. If we want to calculate \(a \cdot b\), then all we have to do is just pair off the \(\mathbf{i}\)'s and then the \(\mathbf{j}\)'s together. So that means that \(a \cdot b\) is just going to be \(2 \cdot 1 + 3 \cdot 2\). So this just becomes 2 + 6 and that's 8. That's all there is to it. And notice how I just get a number out of this which is perfectly sensible because the scalar product should just get a number. So that's just 8. Alright. Let's do for the part \(b\). So now we're going to calculate the dot product between these. This is going to be \(\mathbf{i}, \mathbf{j}\) and \(\mathbf{k}\). This is going to be \(\mathbf{i}\) and \(\mathbf{j}\). So we're just going to pair off the components over here. So we've got my \(\mathbf{i}\)'s and then we've got the \(\mathbf{j}\)'s. Make sure to keep track of the signs over here. But now look at the \(\mathbf{k}\). The \(\mathbf{k}\) actually doesn't really have a pair. We're going to see how that works in just a second. So my \(a \cdot b\) is going to be Well, I've got \(-3 \cdot 1\). Right? So \(-3 \cdot 1 +\), then I've got \(\mathbf{i} \cdot (-2\mathbf{i})\). So don't forget there's a negative sign over there. So we've got \(1 \cdot (-2) +\), now you've got \(\mathbf{k}\) and then what's this pair over here? Well, this is a three-dimensional vector. This is a two-dimensional vector. So one way we can think about this is that the \(\mathbf{k}\) component is actually just 0. So when we do the dot products, we're just going to have \(4 \cdot 0\) and that term just goes away. That's really all there is to it. So that means my \(a \cdot b\) is just equal to \(-3 +\), and then this is going to be \(-2\), so I just get \(-5\). So that's the dot product. Alright, guys. That's all there is to it. Let's get some more practice.
- 0. Math Review31m
- 1. Intro to Physics Units1h 23m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
- Banked Curves10m
- Newton's Law of Gravity30m
- Gravitational Forces in 2D25m
- Acceleration Due to Gravity13m
- Satellite Motion: Intro5m
- Satellite Motion: Speed & Period35m
- Geosynchronous Orbits15m
- Overview of Kepler's Laws5m
- Kepler's First Law11m
- Kepler's Third Law16m
- Kepler's Third Law for Elliptical Orbits15m
- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
- Energy of Circular Orbits23m
- Energy of Elliptical Orbits36m
- Black Holes16m
- Gravitational Force Inside the Earth13m
- Mass Distribution with Calculus45m
- 9. Work & Energy1h 59m
- 10. Conservation of Energy2h 51m
- Intro to Energy Types3m
- Gravitational Potential Energy10m
- Intro to Conservation of Energy29m
- Energy with Non-Conservative Forces20m
- Springs & Elastic Potential Energy19m
- Solving Projectile Motion Using Energy13m
- Motion Along Curved Paths4m
- Rollercoaster Problems13m
- Pendulum Problems13m
- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
- Completely Inelastic Collisions28m
- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
- Ballistic Pendulum14m
- Collisions with Springs13m
- Elastic Collisions24m
- How to Identify the Type of Collision9m
- Intro to Center of Mass15m
- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
- Conservation of Energy in Rolling Motion45m
- Parallel Axis Theorem13m
- Intro to Moment of Inertia28m
- Moment of Inertia via Integration18m
- Moment of Inertia of Systems23m
- Moment of Inertia & Mass Distribution10m
- Intro to Rotational Kinetic Energy16m
- Energy of Rolling Motion18m
- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
- Spinning on String of Variable Length20m
- Angular Collisions with Linear Motion8m
- Intro to Angular Momentum15m
- Angular Momentum of a Point Mass21m
- Angular Momentum of Objects in Linear Motion7m
- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics2h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
- Specific Heat & Temperature Changes12m
- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
- Calorimetry with Temperature and Phase Changes15m
- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits2h 7m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops and Solenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 37m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
Calculating Dot Product Using Components - Online Tutor, Practice Problems & Exam Prep
The dot product of two vectors can be calculated using their components by multiplying the parallel components together. For vectors expressed in unit vector form, the dot product is given by the equation: . This method is essential when magnitudes and angles are not provided, yielding a scalar result that reflects the relationship between the vectors.
Calculating Dot Product Using Vector Components
Video transcript
Calculate the dot product between A = (6.6 i - 3.4 j - 6.4 k ) and B = (8.6 i + 2.6 j - 5.8 k).
85
15 i - 0.80 j - 12 k
11
57 i - 8.8 j + 37 k
Calculating the Angle Between 2 Vectors Using the Dot Product
Video transcript
Hey, guys. Let's check out this example together. We've got these 2 vectors, a and b, and they're both written in terms of their unit vector components. So for the first part, we need to calculate a⋅b. So we've got our two forms of the dot product. We know the magnitude and direction, abcosθ. And we know the unit vector components where you just pair off all the parallel components and multiply and add them together. So which one are we gonna use? Well, we've got all these vector unit vector components. We got a bunch of i's and j's. So we're gonna use this form here to calculate the dot product. Let's get to it. So this first part, part a, we're gonna calculate a⋅b. So, first, we have to just write out each equation or each of the vectors. We're gonna stack them on top of each other. So we've got 7.2 in the I direction minus 3.9 in the j. And then for my b vector, I've got 2.1 in the I direction plus 4.8 in the j. And so if I want to calculate the dot product a⋅b, then I just pair off all the alike or the parallel components, the ones that point in the same direction and then you just multiply them. So, we're gonna pair off the i's, pair off the j's and then just multiply them and multiply them and add those pairs. So we've got 7.2, just the number, times 2.1. And then we've got plus negative 3.9 times 4.8. So notice how we've just multiplied all the I components together or the x components together. And then these are the y components, so we multiply those together. And that is the dot products. That's just it. It's just -3.6. Remember, just to give you a number, and it could be positive or negative.
Okay. So let's move on to part b. Now in part b, we wanna calculate the angle that is between a and b. So for part b, now we're looking for an angle which you remember is just represented by the letter θ. So if you want θ between the two angles, which form of the equation are we gonna use? Well, remember how we said we use this for magnitude and direction and this for unit vector components? But remember that these two equations a⋅b are really just two ways to get to the same answer. You're still calculating ...
Do you want more practice?
More setsHere’s what students ask on this topic:
How do you calculate the dot product of two vectors using their components?
To calculate the dot product of two vectors using their components, you multiply the corresponding components of the vectors and then sum the results. For vectors and with components , , and , , , the dot product is given by:
This method is useful when magnitudes and angles are not provided, and it yields a scalar result.
What is the formula for the dot product of two vectors in component form?
The formula for the dot product of two vectors in component form is:
Here, , , are the components of vector , and , , are the components of vector . This formula allows you to find the dot product by multiplying the corresponding components and summing the results.
Why is the dot product of two vectors a scalar?
The dot product of two vectors is a scalar because it represents the sum of the products of their corresponding components. When you multiply the components of two vectors and add them together, the result is a single number, not a vector. This scalar value reflects the magnitude of the projection of one vector onto another, indicating how much one vector extends in the direction of the other.
Can you calculate the dot product if one vector is in 2D and the other in 3D?
Yes, you can calculate the dot product if one vector is in 2D and the other in 3D by treating the missing component of the 2D vector as zero. For example, if is a 2D vector with components and , and is a 3D vector with components , , and , you can consider as zero. The dot product is then:
Since is zero, the term will be zero, simplifying the calculation.
What is the significance of the dot product in physics?
The dot product is significant in physics because it quantifies the extent to which two vectors align with each other. It is used in various applications, such as calculating work done by a force, where the dot product of the force vector and displacement vector gives the work. It also helps in determining the angle between vectors and in projecting one vector onto another, which is essential in analyzing vector components in different directions.