Guys, remember that we said that interactions between objects can fall under either collisions or push away problems. But there are actually three types of collisions that you're going to have to be able to identify. I'm going to go over a conceptual overview of these types of collisions, and we'll talk about them in more detail later on. Let's go ahead and talk and take a look here. The two basic categories are elastic and inelastic. Inelastic collisions break down into two different categories. That's why we say that there are three types. What's common about all collisions is that momentum is going to be conserved in all collisions. We're always going to be able to use conservation of momentum. If you start out with 10 momentum, you have to keep the same 10 throughout these problems, no matter what type it is. The difference really comes in when you start to take a look at the energy. What really separates these two types is whether energy is conserved or not. An elastic collision is going to conserve energy. So if you calculate 20 joules of mechanical energy initially, you're going to end up with 20 joules of mechanical energy finally. That's the defining characteristic about them. So what happens is momentum and energy are conserved, but the objects don't stick to each other. And we'll talk about what that means in just a second here. An inelastic collision is going to conserve momentum, but it's not going to conserve mechanical energy. So you're always going to lose some mechanical energy here. So the setup is that you have these objects that are sort of crashing towards each other. You're going to conserve momentum. When you calculate the mechanical energy, there's always going to be some loss. Just making up numbers here. Here you have 20. Here you have 10. So there has been some mechanical energy that has been lost there. So this is sort of like a general inelastic collision. You have momentum conservation, not mechanical energy conservation, and the objects don't stick to each other. So basically, these two things are sort of going slower after the collision. An important subtype of these type of inelastic collisions is what's called a completely or perfectly inelastic collision. The setup is a little bit different here. But basically, you have one object that's going to hit another one, and those things are going to stick together, and they're going to move together as a system. The defining characteristic here is that objects move at the same velocity after they collide. They move together like this. Now this is really just a subtype. It's still an inelastic collision, so you still have some mechanical energy loss. So what happens is you have momentum conservation. You do not have mechanical energy conservation, but what's defining about these is that objects are going to stick together. Alright? So that's sort of a general overview of these types of problems. Now students always get confused between an elastic collision versus a totally inelastic collision versus a general inelastic collision. So what I always like to do, or sort of visualize, is a bouncy ball that's sort of going up, that's hitting the floor. And we want to take a look at the energy of that bouncy ball. If it's a completely elastic collision, we know that mechanical energy is going to be conserved. So if we drop this ball from 1 meter, it's going to fall down to the floor and it's going to rebound upwards, and it's going to rebound to the same height because there's no energy loss. So the ball returns to the same height. An inelastic collision always loses some mechanical energy. So if the ball, you know, falls down to the floor, the ball has to return to a lower height. It could be 0.1 meters. It could be 0.5 meters. It could be 0.9999. But if you ever have some energy loss, that's always going to be an inelastic collision no matter how close it is to 0 or 1 or something like that. Right? A completely inelastic collision is going to be something like the ball is going to fall to the floor, and it's just going to get stuck there. These two things are going to have to fuse together or stick to each other. Right? That's what's the defining characteristic about them. So these terms are often kind of confusing, completely elastic or completely inelastic or something like that. So what I always like to do is I kind of like to envision like a spectrum of how elastic a problem is. And the best way to tell which type it is, is to look first if it's completely inelastic. So if it's completely inelastic, you're going to be looking for if objects are sticking to each other. And if it's not one of those types of problems, if they don't stick to each other, you're going to go to the other side of the spectrum. You're going to figure out if the problem is completely elastic. And to do that, you're going to look at the mechanical energy. If you can calculate the mechanical energy and you figure out that it's conserved, then it's completely elastic. If it's not one of these two problems, if it's not completely inelastic and if it's not completely elastic, then it sort of falls into this sort of partially inelastic category here. So this is going to happen every time you have some mechanical energy loss. Alright? Hopefully that makes sense, guys. Let me know if you have any questions.
- 0. Math Review31m
- 1. Intro to Physics Units1h 23m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
- Banked Curves10m
- Newton's Law of Gravity30m
- Gravitational Forces in 2D25m
- Acceleration Due to Gravity13m
- Satellite Motion: Intro5m
- Satellite Motion: Speed & Period35m
- Geosynchronous Orbits15m
- Overview of Kepler's Laws5m
- Kepler's First Law11m
- Kepler's Third Law16m
- Kepler's Third Law for Elliptical Orbits15m
- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
- Energy of Circular Orbits23m
- Energy of Elliptical Orbits36m
- Black Holes16m
- Gravitational Force Inside the Earth13m
- Mass Distribution with Calculus45m
- 9. Work & Energy1h 59m
- 10. Conservation of Energy2h 51m
- Intro to Energy Types3m
- Gravitational Potential Energy10m
- Intro to Conservation of Energy29m
- Energy with Non-Conservative Forces20m
- Springs & Elastic Potential Energy19m
- Solving Projectile Motion Using Energy13m
- Motion Along Curved Paths4m
- Rollercoaster Problems13m
- Pendulum Problems13m
- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
- Completely Inelastic Collisions28m
- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
- Ballistic Pendulum14m
- Collisions with Springs13m
- Elastic Collisions24m
- How to Identify the Type of Collision9m
- Intro to Center of Mass15m
- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
- Conservation of Energy in Rolling Motion45m
- Parallel Axis Theorem13m
- Intro to Moment of Inertia28m
- Moment of Inertia via Integration18m
- Moment of Inertia of Systems23m
- Moment of Inertia & Mass Distribution10m
- Intro to Rotational Kinetic Energy16m
- Energy of Rolling Motion18m
- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
- Spinning on String of Variable Length20m
- Angular Collisions with Linear Motion8m
- Intro to Angular Momentum15m
- Angular Momentum of a Point Mass21m
- Angular Momentum of Objects in Linear Motion7m
- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics2h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
- Specific Heat & Temperature Changes12m
- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
- Calorimetry with Temperature and Phase Changes15m
- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits3h 8m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops and Solenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 37m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
Types of Collisions - Online Tutor, Practice Problems & Exam Prep
Collisions can be categorized into elastic and inelastic types, with inelastic further divided into general inelastic and perfectly inelastic collisions. In all collisions, momentum is conserved, but energy conservation varies. Elastic collisions conserve both momentum and mechanical energy, while inelastic collisions conserve momentum but lose mechanical energy. Perfectly inelastic collisions involve objects sticking together post-collision. Understanding these distinctions is crucial for analyzing interactions, as they impact calculations involving momentum and energy loss.
Overview of Collision Types
Video transcript
Do you want more practice?
More setsHere’s what students ask on this topic:
What is the difference between elastic and inelastic collisions?
In an elastic collision, both momentum and mechanical energy are conserved. This means that the total kinetic energy of the system before and after the collision remains the same. In contrast, in an inelastic collision, only momentum is conserved, while mechanical energy is not. Some of the kinetic energy is transformed into other forms of energy, such as heat or sound. A special case of inelastic collisions is the perfectly inelastic collision, where the colliding objects stick together and move with a common velocity after the collision.
How is momentum conserved in collisions?
Momentum is conserved in all types of collisions, whether elastic or inelastic. This means that the total momentum of the system before the collision is equal to the total momentum of the system after the collision. Mathematically, this can be expressed as:
For a two-object system, this can be written as:
where and are the masses of the objects, and , , , and are their initial and final velocities, respectively.
What is a perfectly inelastic collision?
A perfectly inelastic collision is a type of inelastic collision where the colliding objects stick together after the collision and move with a common velocity. In this type of collision, momentum is conserved, but mechanical energy is not. Some of the kinetic energy is converted into other forms of energy, such as heat or deformation. The defining characteristic of a perfectly inelastic collision is that the objects move together as a single entity after the collision. This can be represented mathematically as:
where is the common final velocity of the combined mass.
How can you determine if a collision is elastic or inelastic?
To determine if a collision is elastic or inelastic, you need to check the conservation of mechanical energy. In an elastic collision, both momentum and mechanical energy are conserved. This means that the total kinetic energy before and after the collision remains the same. In an inelastic collision, only momentum is conserved, and some of the mechanical energy is lost to other forms of energy, such as heat or sound. You can calculate the initial and final kinetic energies of the system and compare them. If they are equal, the collision is elastic. If there is a loss of kinetic energy, the collision is inelastic.
What are some real-life examples of elastic and inelastic collisions?
Real-life examples of elastic collisions include the collision of billiard balls and the bouncing of a rubber ball on a hard surface. In these cases, both momentum and mechanical energy are conserved, and the objects do not stick together. Examples of inelastic collisions include car crashes and clay balls sticking together after impact. In these scenarios, momentum is conserved, but mechanical energy is lost to deformation, heat, and sound. A perfectly inelastic collision example is a lump of clay hitting another lump and sticking together, moving as a single mass post-collision.
Your Physics tutor
- A fake hockey puck of mass 4m has been rigged to explode. Initially the puck is at rest on a frictionless ice ...
- A massless spring with spring constant k is placed between a block of mass m and a block of mass 3m. Initially...
- A neutron is an electrically neutral subatomic particle with a mass just slightly greater than that of a proto...
- The nucleus of the polonium isotope ²¹⁴Po (mass 214 u) is radioactive and decays by emitting an alpha particle...
- INT An object at rest on a flat, horizontal surface explodes into two fragments, one seven times as massive as...
- (III) A 195-kg projectile, fired with a speed of 116 m/s at a 60.0° angle, breaks into three pieces of equal m...
- (II) An atomic nucleus initially moving at 320 m/s emits an alpha particle in the direction of its velocity, a...
- (II) An atomic nucleus of mass m traveling with speed v collides elastically with a target particle of mass 2m...
- (II) An atomic nucleus of mass m traveling with speed v collides elastically with a target particle of mass 2m...
- (II) An atomic nucleus of mass m traveling with speed v collides elastically with a target particle of mass 2m...
- (III) A 3.0-kg block slides along a frictionless tabletop at 8.0 m/s toward a second block (at rest) of mass 4...
- INT Two hydrogen atoms collide head-on. The collision brings both atoms to a halt. Immediately after the colli...