Switch content of the page by the Role togglethe content would be changed according to the role
Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3rd edition
Published by Pearson (October 20, 2004) © 2005
- Craig Larman
$71.99
- A print text (hardcover or paperback)
- Free shipping
- Also available for purchase as an ebook from all major ebook resellers, including InformIT.com
Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to “think in objects” by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.
This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.
- The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel
- Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design
- More gold from one of the leading names in software engineering: Craig Larman!
- Instructor resources are available from the author's website, www.craiglarman.com.
- New features include: MDA, service-oriented architectures and agile modeling.
- More coverage on database, user interface modeling, XP, Scrum and the Implementation Model in the Unified Process.
- I. INTRODUCTION.
- 1. Object-Oriented Analysis and Design.
- 2. Iterative, Evolutionary, and Agile.
- 3. Case Studies.
- II. INCEPTION
- 4. Inception is Not the Requirements Phase
- 5. Evolutionary Requirements.
- 6. Use Cases
- 7. Other Requirements.
- III. ELABORATION ITERATION 1-BASICS
- 8. Iteration 1-Basics
- 9. Domain Models
- 10. System Sequence Diagrams
- 11. Operation Contracts
- 12. Requirements to Design-Iteratively
- 13. Logical Architecture and UML Package Diagrams
- 14. On to Object Design
- 15. UML Interaction Diagrams
- 16. UML Class Diagrams
- 17. GRASP: Designing Objects with Responsibilities
- 18. Object Design Examples with GRASP.
- 19. Designing for Visibility
- 20. Mapping Designs to Code
- 21. Test-Driven Development and Refactoring
- IV. ELABORATION ITERATION 2-MORE PATTERNS
- 22. UML Tools and UML as Blueprint
- 3. Quick Analysis Update.
- 24. Iteration 2-More Patterns.
- 25. GRASP: More Objects with Responsibilities.
- 26. Applying GoF Design Patterns.
- V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.
- 27. Iteration 3-Intermediate Topics.
- 28. UML Activity Diagrams and Modeling.
- 29. UML State Machine Diagrams and Modeling.
- 30. Relating Use Cases.
- 31. More SSDs and Contracts.
- 32. Domain Model Refinement.
- 33. Architectural Analysis.
- 34. Logical Architecture Refinement.
- 35. More Object Design with GoF Patterns.
- 36. Package Design.
- 37. UML Deployment and Component Diagrams.
- 38. Designing a Persistence Framework with Patterns.
- 39. Documenting Architecture: UML & the N+1 View Model.
- VI. SPECIAL TOPICS
- 40. More on Iterative Development and Agile Project Management.
- Recommended Resources.
- Bibliography.
- Glossary.
- Index.
Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.
Need help? Get in touch
Play
Privacy and cookies
By watching, you agree Pearson can share your viewership data for marketing and analytics for one year, revocable upon changing cookie preferences. Disabling cookies may affect video functionality. More info...