Software Development Pearls: Lessons from Fifty Years of Software Experience, 1st edition

Published by Addison-Wesley Professional (October 5, 2021) © 2022

  • Karl Wiegers
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Drawing on 20+ years helping software teams succeed in nearly 150 organizations, Karl Wiegers presents 60 concise lessons and practical recommendations students can apply to all kinds of projects, regardless of application domain, technology, development lifecycle, or platform infrastructure.

Embodying both wisdom for deeper understanding and guidance for practical use, this book represent an invaluable complement to the technical "nuts and bolts" software developers usually study.

Software Development Pearls covers multiple crucial domains of project success: requirements, design, project management, culture and teamwork, quality, and process improvement. Each chapter suggests several "first steps" and "next steps" to help you begin immediately applying the author's hard-won lessons—and writing code that is more successful in every way that matters.

Foreword xix
Acknowledgments xxi
About the Author xxiii


Chapter 1: Learning from Painful Experience 1
My Perspective 1
About the Book 2
A Note on Terminology 4
Your Opportunity 5

Chapter 2: Lessons About Requirements 7
Introduction to Requirements 7
First Steps: Requirements 11
Lesson 1: Get the requirements right or the project will fail 12
Lesson 2: Requirements development delivers shared understanding 15
Lesson 3: Stakeholder interests intersect at the requirements 17
Lesson 4: Favor a usage-centric approach to requirements 21
Lesson 5: Requirements development demands iteration 25
Lesson 6: Agile requirements aren't different from other requirements 28
Lesson 7: Recording knowledge is cheaper than acquiring it 33
Lesson 8: Requirements are about clear communication 37
Lesson 9: Requirements quality is in the eye of the beholder 41
Lesson 10: Requirements must be good enough to reduce risk 44
Lesson 11: People don't simply gather requirements 46
Lesson 12: Elicitation brings the customer's voice to the developer 51
Lesson 13: Telepathy and clairvoyance don't work 55
Lesson 14: Large groups have difficulty agreeing on requirements 57
Lesson 15: Avoid decibel prioritization 61
Lesson 16: Define scope to know whether your scope is creeping 64
Next Steps: Requirements 69

Chapter 3: Lessons About Design 71
Introduction to Design 71
First Steps: Design 75
Lesson 17: Design demands iteration 76
Lesson 18: It's cheaper to iterate at higher levels of abstraction 79
Lesson 19: Make products easy to use correctly, hard to use incorrectly 84
Lesson 20: You can't optimize all desirable quality attributes 87
Lesson 21: An ounce of design is worth a pound of recoding 92
Lesson 22: Many system problems take place at interfaces 94
Next Steps: Design 100

Chapter 4: Lessons About Project Management 103
Introduction to Project Management 103
First Steps: Project Management 108
Lesson 23: Work plans must account for friction 109
Lesson 24: Don't give anyone an estimate off the top of your head 114
Lesson 25: Icebergs are always larger than they first appear 116
Lesson 26: Data strengthens your negotiating position 121
Lesson 27: Use historical data to improve estimates 124
Lesson 28: Don't change an estimate just to make someone happy 127
Lesson 29: Stay off the critical path 129
Lesson 30: Incomplete tasks get no partial credit 132
Lesson 31: A project team needs flexibility to adapt to change 136
Lesson 32: Uncontrolled project risks will control you 140
Lesson 33: The customer is not always right 145
Lesson 34: We do too much pretending in software 149
Next Steps: Project Management 151

Chapter 5: Lessons About Culture and Teamwork 153
Introduction to Culture and Teamwork 153
First Steps: Culture and Teamwork 158
Lesson 35: Knowledge is not zero-sum 159
Lesson 36: Don't make commitments you know you can't fulfill 163
Lesson 37: Higher productivity requires training and better practices 166
Lesson 38: The flip side of every right is a responsibility 171
Lesson 39: Surprisingly little separation can inhibit communication 173
Lesson 40: Small-team approaches don't scale to large projects 177
Lesson 41: Address culture change during a change initiative 180
Lesson 42: Engineering techniques don't work with unreasonable people 185
Next Steps: Culture and Teamwork 187

Chapter 6: Lessons About Quality 189
Introduction to Quality 189
First Steps: Quality 194
Lesson 43: Pay for quality now or pay more later 195
Lesson 44: High quality naturally leads to higher productivity 200
Lesson 45: Organizations somehow find time to fix bad software 205
Lesson 46: Beware the crap gap 207
Lesson 47: Never let anyone talk you into doing a bad job 209
Lesson 48: Strive to have peers find defects 213
Lesson 49: A fool with a tool is an amplified fool 217
Lesson 50: Rushed development leads to maintenance nightmares 221
Next Steps: Quality 224

Chapter 7: Lessons About Process Improvement 225
Introduction to Process Improvement 225
First Steps: Software Process Improvement 228
Lesson 51: Watch out for "Management by Businessweek" 229
Lesson 52: Ask not, "What's in it for me?" Ask, "What's in it for us?" 233
Lesson 53: The best motivation for changing how people work is pain 236
Lesson 54: Steer change with gentle pressure, relentlessly applied 238
Lesson 55: Don't make all the mistakes other people already have 241
Lesson 56: Good judgment and experience can trump a process 244
Lesson 57: Shrink templates to fit your project 247
Lesson 58: Learn and improve so the next project goes better 252
Lesson 59: Don't do ineffective things repeatedly 256
Next Steps: Software Process Improvement 259

Chapter 8: What to Do Next 261
Lesson 60: You can't change everything at once 262
Action Planning 266
Your Own Lessons 267

Appendix: Summary of Lessons 269

References 273
Index 285

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