Programming: Principles and Practice Using C++, 2nd edition

Published by Addison-Wesley Professional (June 2, 2014) © 2014

  • Bjarne Stroustrup

VitalSource eTextbook

ISBN-13: 9780133796742
Programming: Principles and Practice Using C++
Published 2014
  • Available for purchase from all major ebook resellers, including InformIT.com

Paperback

ISBN-13: 9780321992789
Programming: Principles and Practice Using C++
Published 2014

Details

  • A print text
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com
An introduction to programming by the inventor of C++, Programming prepares students for programming in the real world. This book assumes that they aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. It explains fundamental concepts and techniques in greater depth than traditional introductions. This approach gives students a solid foundation for writing useful, correct, maintainable, and efficient code. This book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. It presents modern C++ programming techniques from the start, introducing the C++ standard library to simplify programming tasks.
  • Chapter 0: Notes to the Reader
  • Chapter 1: Computers, People, and Programming
  • Chapter 2: Hello, World!
  • Chapter 3: Objects, Types, and Values
  • Chapter 4: Computation
  • Chapter 5: Errors
  • Chapter 6: Writing a Program
  • Chapter 7: Completing a Program
  • Chapter 8: Technicalities: Functions, etc.
  • Chapter 9: Technicalities: Classes, etc
  • Chapter 10: Input and Output Streams
  • Chapter 11: Customizing Input and Output
  • Chapter 12: A Display Model
  • Chapter 13: Graphics Classes
  • Chapter 14: Graphics Class Design
  • Chapter 15: Graphing Functions and Data
  • Chapter 16: Graphical User Interfaces
  • Chapter 17: Vector and Free Store
  • Chapter 18: Vectors and Arrays
  • Chapter 19: Vector, Templates, and Exceptions
  • Chapter 20: Containers and Iterators
  • Chapter 21: Algorithms and Maps
  • Chapter 22: Ideals and History
  • Chapter 23: Text Manipulation
  • Chapter 24: Numerics
  • Chapter 25: Embedded Systems Programming
  • Chapter 26: Testing
  • Chapter 27: The C Programming Language

 

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