Visualizing Technology, 8th edition

Published by Pearson (April 17, 2019) © 2020

  • Debra Geoghan Bucks County Community College
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For introductory courses in computer concepts, digital or computer literacy, often including Microsoft® Office.

Always current and innovative

Visualizing Technology is a hands-on, visual approach to computer concepts. As students learn skills, they'll either apply them to a project or simulation or dive deeper with a Viz Clip video. Magazine-style chapters provide consistent instruction and active practice with Digital Literacy, Essential Job Skills projects, videos and IT simulations.

The 8th Edition covers a vast range of technology trends affecting modern work environments, such as immersive technologies, Deep and Dark Web, blockchain, artificial intelligence, machine and deep learning.

Hallmark features of this title

Multimedia content that evolves with technology

  • Magazine-style chapters present content in small sections, rather than lengthy paragraphs, accommodating the way today's students consume content.

Hands-on projects and critical thinking opportunities

  • A How-To Digital Literacy project in each chapter prompts students to apply fundamental digital skills to demonstrate understanding.
  • A How-To Essential Job Skills project in each chapter challenges students to demonstrate skills in technology applications and tools they will use in their careers.
  • Ethics boxes and Ethical Dilemmas ask students to ponder the legality or ethics of a modern situation, while presenting rich discussion opportunities.

New and updated features of this title

Multimedia content that evolves with technology

  • UPDATED: Trends in the field are reflected in content changes throughout the text.
  • UPDATED: All images have been updated to better engage students and illustrate chapter concepts.

Hands-on projects and critical thinking opportunities

  • REVISED: New and updated quizzes throughout the text let students check their comprehension as they go.

Text-wide content revisions

  • EXPANDED: Coverage of customer relations management (CRM) systems and wireless mesh networks builds knowledge of software and hardware students might encounter in professional pursuits.
  • EXPANDED: Content on immersive technologies and VoIP in gaming addresses the impact of virtual environments on the uses of technology at work, in school, or at home.
  • EXPANDED: Blockchain, AI, and machine and deep learning coverage encourages critical-thinking about technological advancements shaping work environments; while coverage of the Deep and Dark Web and two-factor authentication guides students to evaluate web security concerns.

Features of MyLab IT for the 8th Edition

  • A How-To video accompanies the Digital Literacy and Essential Job Skills projects included in each chapter.
  • NEW: A Technology in the News widget, new to this edition, keeps course content current through weekly updates provided at the beginning of each chapter.
  • NEW: Think About IT videos have been added to challenge students to think beyond the convenience of technology to its true impact on society.
  • EXPANDED: New and updated Viz Clip videos explore challenging topics in a YouTube®-style approach.
  • Chapter overview videos provide an objective-based review of chapter material.
  • UPDATED: Check Your Understanding and chapter quizzes, updated throughout chapters, let students check their comprehension of material as they go.
  1. What Is a Computer?
  2. Application Software
  3. File Management
  4. Hardware
  5. System Software
  6. Digital Devices, Multimedia, and Immersive Technology
  7. The Internet
  8. Communicating and Sharing: The Social Web
  9. Networks and Communication
  10. Security and Privacy
  11. Databases
  12. Program Development

APPENDICES

  1. Microsoft® Office 2019 Applications Projects
  2. Using Mind Maps

About our author

Debra Geoghan is a professor of computer and information science at Bucks County Community College, teaching computer classes ranging from basic computer literacy to cybercrime, computer forensics, and networking. She has certifications from Microsoft, CompTIA, Apple, and others. Deb has taught at the college level since 1996, and also spent 11 years in the high school classroom. She holds a B.S. in Secondary Science Education from Temple University and an M.A. in Computer Science Education from Arcadia University. Throughout her teaching career Deb has worked with educators to integrate technology across the curriculum. At Bucks she serves on many technology committees, presents technology workshops for Bucks faculty, and serves as the STEM Department coordinator. Deb is an avid user of technology, which has earned her the nickname "gadget lady."

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