Simple and Usable Web, Mobile, and Interaction Design, 2nd edition

Published by New Riders (December 27, 2017) © 2018

  • Giles Colborne

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This book is the solution is to master the discipline of simplicity -- with humor, powerful examples, practical advice, and up-to-date case studies. Readers will learn how to strip away complexity by organizing, removing, hiding, and displacing -- creating focused, elegant user experiences that people will love. Simple and Usable Web, Mobile, and Interaction Design, Second Edition is unique: it contains simple, practical advice, presented elegantly, in a "one-page at a time" format that’s both enjoyable and inspiring.

This edition has been extensively updated to reflect new technologies and best practices, and to serve the needs of everyone who understands the value of user experience -- including growing numbers of product managers.

  • Simple, practical advice, presented elegantly, in a "one-page at a time" format that’s enjoyable and inspiring
  • Create focused, elegant experiences users will love
  • Systematically strip away complexity in web apps and interactive experiences by organizing, removing, hiding, and displacing
  • Includes valuable new coverage of omnichannel and service design
  • Now includes extensive coverage for software product managers -- including expert guidance on selling simplicity to stakeholders

This edition has been updated throughout to cover the latest best practices and technologies, including new approaches to responsive design, omnichannel and service design, and more.

It also contains important new material and case studies for the growing audience of product managers interested in adding value through more effective user experiences. These additions include practical guidance on how to:

  • Set a simple vision for your product and communicate it clearly
  • Build your brand through creating a product roadmap that keeps your proposition simple while embracing deeper complexity
  • Sell simplicity to stakeholders, and gain their agreement on a product roadmap
  • Provide a consistent experience with inconsistent capabilities

The Second Edition also presents a new central exercise, and updated screenshots and photography throughout.

Part 1 Why are we here?

 

Part 2 Setting a vision

 

Part 3 Strategies for simplicity

 

Part 4 Remove

 

Part 5 Organize

 

Part 6 Hide

 

Part 7 Displace

 

Part 8 Before we go

Giles Colborne has spent his career making technology simple to use. He is CEO of cxpartners, an experience design consultancy based in the United Kingdom that helps organizations located all over the world to plan, create, and manage elegant services that their customers love. 

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