Rapid Development, 1st edition

Published by Microsoft Press (July 2, 1996) © 1997

  • Steve McConnell
Products list
  • Available for purchase from all major ebook resellers, including InformIT.com
Products list

Details

  • A print text
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

This product is expected to ship within 3-6 business days for US and 5-10 business days for Canadian customers.

Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find:

  • A rapid-development strategy that can be applied to any project and the best practices to make that strategy work
  • Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others
  • A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome
  • Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going
  • RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
  • Part I: EFFICIENT DEVELOPMENT
    • Chapter 1: Welcome to Rapid Development
    • Chapter 2: Rapid-Development Strategy
    • Chapter 3: Classic Mistakes
    • Chapter 4: Software-Development Fundamentals
    • Chapter 5: Risk Management
  • Part II: RAPID DEVELOPMENT
    • Chapter 6: Core Issues in Rapid Development
    • Chapter 7: Lifecycle Planning
    • Chapter 8: Estimation
    • Chapter 9: Scheduling
    • Chapter 10: Customer-Oriented Development
    • Chapter 11: Motivation
    • Chapter 12: Teamwork
    • Chapter 13: Team Structure
    • Chapter 14: Feature-Set Control
    • Chapter 15: Productivity Tools
    • Chapter 16: Project Recovery
  • Part III: BEST PRACTICES
    • Introduction to Best Practices
    • Chapter 17: Change Board
    • Chapter 18: Daily Build and Smoke Test
    • Chapter 19: Designing for Change
    • Chapter 20: Evolutionary Delivery
    • Chapter 21: Evolutionary Prototyping
    • Chapter 22: Goal Setting
    • Chapter 23: Inspections
    • Chapter 24: Joint Application Development (JAD)
    • Chapter 25: Lifecycle Model Selection
    • Chapter 26: Measurement
    • Chapter 27: Miniature Milestones
    • Chapter 28: Outsourcing
    • Chapter 29: Principled Negotiation
    • Chapter 30: Productivity Environments
    • Chapter 31: Rapid-Development Languages (RDLs)
    • Chapter 32: Requirements Scrubbing
    • Chapter 33: Reuse
    • Chapter 34: Signing Up
    • Chapter 35: Spiral Lifecycle Model
    • Chapter 36: Staged Delivery
    • Chapter 37: Theory-W Management
    • Chapter 38: Throwaway Prototyping
    • Chapter 39: Timebox Development
    • Chapter 40: Tools Group
    • Chapter 41: Top-10 Risks List
    • Chapter 42: User-Interface Prototyping
    • Chapter 43: Voluntary Overtime
  • Bibliography

Need help? Get in touch