Numerical Analysis, 3rd edition
Published by Pearson (July 1, 2022) © 2023
- Timothy Sauer George Mason University
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The most readable and relevant numerical analysis text is now infused with web links at point-of-use.
Numerical Analysis, 3rd Edition is written for students of engineering, science, mathematics, and computer science who have completed elementary calculus and matrix algebra. The book covers both standard topics and some of the more advanced numerical methods used by computational scientists and engineers, while maintaining a level appropriate for undergraduates.
Students learn to construct and explore algorithms for solving science and engineering problems while situating these algorithms in a landscape of some potent and far-reaching principles. Specifically, the author cultivates a grasp of the fundamental concepts that permeate numerical analysis, including convergence, complexity, conditioning, compression, orthogonality, and its competing concerns of accuracy and efficiency.
MATLAB® software is used both for exposition of algorithms and as a suggested platform for student assignments and projects. The 3rd Edition is web enhanced, with over 200 short URLs that take students beyond the book to useful digital resources created to support their use of the text.
CHAPTER 0
0.1 Evaluating a Polynomial
0.2 Binary Numbers
  0.2.1 Decimal to binary
  0.2.2 Binary to decimal
0.3 Floating Point Representation of Real Numbers
  0.3.1 Floating point formats  0.3.2 Machine representation
  0.3.3 Addition of floating point numbers
0.4 Loss of Significance
0.5 Review of Calculus
Software and Further Reading
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CHAPTER 1
1.1 The Bisection Method
  1.1.1 Bracketing a root  1.1.2 How accurate and how fast?
1.2 Fixed-Point Iteration
  1.2.1 Fixed points of a function  1.2.2 Geometry of Fixed-Point Iteration
  1.2.3 Linear convergence of Fixed-Point Iteration
  1.2.4 Stopping criteria
1.3 Limits of Accuracy
  1.3.1 Forward and backward error  1.3.2 The Wilkinson polynomial
  1.3.3 Sensitivity of root-finding
1.4 Newton’s Method
  1.4.1 Quadratic convergence of Newton’s Method  1.4.2 Linear convergence of Newton’s Method
1.5 Root-Finding without Derivatives
  1.5.1 Secant Method and variants  1.5.2 Brent’s Method
Reality Check 1: Kinematics of the Stewart platform
Software and Further Reading
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CHAPTER 2
2.1 Gaussian Elimination
  2.1.1 Naive Gaussian elimination  2.1.2 Operation counts
2.2 The LU Factorization
  2.2.1 Matrix form of Gaussian elimination  2.2.2 Back substitution with the LU factorization
  2.2.3 Complexity of the LU factorization
2.3 Sources of Error
  2.3.1 Error magnification and condition number  2.3.2 Swamping
2.4 The PA = LU Factorization
  2.4.1 Partial pivoting  2.4.2 Permutation matrices
  2.4.3 PA = LU factorization
Reality Check 2: The Euler–Bernoulli Beam
2.5 Iterative Methods
  2.5.1 Jacobi Method  2.5.2 Gauss–Seidel Method and SOR
  2.5.3 Convergence of iterative methods
  2.5.4 Sparse matrix computations
2.6 Methods for symmetric positive-definite matrices
  2.6.1 Symmetric positive-definite matrices  2.6.2 Cholesky factorization
  2.6.3 Conjugate Gradient Method
  2.6.4 Preconditioning
2.7 Nonlinear Systems of Equations
  2.7.1 Multivariate Newton’s Method  2.7.2 Broyden’s Method
Software and Further Reading
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CHAPTER 3
3.1 Data and Interpolating Functions
  3.1.1 Lagrange interpolation  3.1.2 Newton’s divided differences
  3.1.3 How many degree d polynomials pass through n points?
  3.1.4 Code for interpolation
  3.1.5 Representing functions by approximating polynomials
3.2 Interpolation Error
  3.2.1 Interpolation error formula  3.2.2 Proof of Newton form and error formula
  3.2.3 Runge phenomenon
3.3 Chebyshev Interpolation
  3.3.1 Chebyshev’s theorem  3.3.2 Chebyshev polynomials
  3.3.3 Change of interval
3.4 Cubic Splines
  3.4.1 Properties of splines  3.4.2 Endpoint conditions
3.5 Bézier Curves
Reality Check 3: Fonts from Bézier curves
Software and Further Reading
CHAPTER 4
4.1 Least Squares and the Normal Equations
  4.1.1 Inconsistent systems of equations  4.1.2 Fitting models to data
  4.1.3 Conditioning of least squares
4.2 A Survey of Models
  4.2.1 Periodic data  4.2.2 Data linearization
4.3 QR Factorization
  4.3.1 Gram–Schmidt orthogonalization and least squares  4.3.2 Modified Gram–Schmidt orthogonalization
  4.3.3 Householder reflectors
4.4 Generalized Minimum Residual (GMRES) Method
  4.4.1 Krylov methods  4.4.2 Preconditioned GMRES
4.5 Nonlinear Least Squares
  4.5.1 Gauss–Newton Method  4.5.2 Models with nonlinear parameters
  4.5.3 The Levenberg–Marquardt Method
Reality Check 4: GPS, Conditioning, and Nonlinear Least Squares
Software and Further Reading
CHAPTER 5
5.1 Numerical Differentiation
  5.1.1 Finite difference formulas  5.1.2 Rounding error
  5.1.3 Extrapolation
  5.1.4 Symbolic differentiation and integration
5.2 Newton–Cotes Formulas for Numerical Integration
  5.2.1 Trapezoid Rule  5.2.2 Simpson’s Rule
  5.2.3 Composite Newton–Cotes formulas
  5.2.4 Open Newton–Cotes Methods
5.3 Romberg Integration
5.4 Adaptive Quadrature
5.5 Gaussian Quadrature
Reality Check 5: Motion Control in Computer-Aided Modeling
Software and Further Reading
CHAPTER 6
6.1 Initial Value Problems
  6.1.1 Euler’s Method  6.1.2 Existence, uniqueness, and continuity for solutions
  6.1.3 First-order linear equations
6.2 Analysis of IVP Solvers
  6.2.1 Local and global truncation error  6.2.2 The explicit Trapezoid Method
  6.2.3 Taylor Methods
6.3 Systems of Ordinary Differential Equations
  6.3.1 Higher order equations  6.3.2 Computer simulation: the pendulum
  6.3.3 Computer simulation: orbital mechanics
6.4 Runge–Kutta Methods and Applications
  6.4.1 The Runge–Kutta family  6.4.2 Computer simulation: the Hodgkin–Huxley neuron
  6.4.3 Computer simulation: the Lorenz equations
Reality Check 6: The Tacoma Narrows Bridge
6.5 Variable Step-Size Methods
  6.5.1 Embedded Runge–Kutta pairs  6.5.2 Order 4/5 methods
6.6 Implicit Methods and Stiff Equations
6.7 Multistep Methods
  6.7.1 Generating multistep methods  6.7.2 Explicit multistep methods
  6.7.3 Implicit multistep methods
Software and Further Reading
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CHAPTER 7
7.1 Shooting Method
  7.1.1 Solutions of boundary value problems  7.1.2 Shooting Method implementation
Reality Check 7: Buckling of a Circular Ring
7.2 Finite Difference Methods
  7.2.1 Linear boundary value problems  7.2.2 Nonlinear boundary value problems
7.3 Collocation and the Finite Element Method
  7.3.1 Collocation  7.3.2 Finite elements and the Galerkin Method
Software and Further Reading
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CHAPTER 8
8.1 Parabolic Equations
  8.1.1 Forward Difference Method  8.1.2 Stability analysis of Forward Difference Method
  8.1.3 Backward Difference Method
  8.1.4 Crank–Nicolson Method
8.2 Hyperbolic Equations
  8.2.1 The wave equation  8.2.2 The CFL condition
8.3 Elliptic Equations
  8.3.1 Finite Difference Method for elliptic equations
Reality Check 8: Heat distribution on a cooling fin
  8.3.2 Finite Element Method for elliptic equations8.4 Nonlinear partial differential equations
  8.4.1 Implicit Newton solver  8.4.2 Nonlinear equations in two space dimensions
Software and Further Reading
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CHAPTER 9
9.1 Random Numbers
  9.1.1 Pseudo-random numbers  9.1.2 Exponential and normal random numbers
9.2 Monte Carlo Simulation
  9.2.1 Power laws for Monte Carlo estimation  9.2.2 Quasi-random numbers
9.3 Discrete and Continuous Brownian Motion
  9.3.1 Random walks  9.3.2 Continuous Brownian motion
9.4 Stochastic Differential Equations
  9.4.1 Adding noise to differential equations  9.4.2 Numerical methods for SDEs
Reality Check 9: The Black–Scholes Formula
Software and Further Reading
CHAPTER 10
10.1 The Fourier Transform
  10.1.1 Complex arithmetic  10.1.2 Discrete Fourier Transform
  10.1.3 The Fast Fourier Transform
10.2 Trigonometric Interpolation
  10.2.1 The DFT Interpolation Theorem  10.2.2 Efficient evaluation of trigonometric functions
10.3 The FFT and Signal Processing
  10.3.1 Orthogonality and interpolation  10.3.2 Least squares fitting with trigonometric functions
  10.3.3 Sound, noise, and filtering
Reality Check 10: The Wiener Filter
Software and Further Reading
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CHAPTER 11
11.1 The Discrete Cosine Transform
  11.1.1 One-dimensional DCT  11.1.2 The DCT and least squares approximation
11.2 Two-Dimensional DCT and Image Compression
  11.2.1 Two-dimensional DCT  11.2.2 Image compression
  11.2.3 Quantization
11.3 Huffman Coding
  11.3.1 Information theory and coding  11.3.2 Huffman coding for the JPEG format
11.4 Modified DCT and Audio Compression
  11.4.1 Modified Discrete Cosine Transform  11.4.2 Bit quantization
Reality Check 11: A Simple Audio Codec
Software and Further Reading
CHAPTER 12
12.1 Power Iteration Methods
  12.1.1 Power Iteration  12.1.2 Convergence of Power Iteration
  12.1.3 Inverse Power Iteration
  12.1.4 Rayleigh Quotient Iteration
12.2 QR Algorithm
  12.2.1 Simultaneous iteration  12.2.2 Real Schur form and the QR algorithm
  12.2.3 Upper Hessenberg form
Reality Check 12: How Search Engines Rate Page Quality
12.3 Singular Value Decomposition
  12.3.1 Finding the SVD in general  12.3.2 Special case: symmetric matrices
12.4 Applications of the SVD
  12.4.1 Properties of the SVD  12.4.2 Dimension reduction
  12.4.3 Compression
  12.4.4 Calculating the SVD
Software and Further Reading
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CHAPTER 13
13.1 Unconstrained Optimization without Derivatives
  13.1.1 Golden Section Search  13.1.2 Successive parabolic interpolation
  13.1.3 Nelder–Mead search
13.2 Unconstrained Optimization with Derivatives
  13.2.1 Newton’s Method  13.2.2 Steepest Descent
  13.2.3 Conjugate Gradient Search
Reality Check 13: Molecular Conformation and Numerical Optimization
Software and Further Reading
Appendix A
A.1 Matrix Fundamentals
A.2 Systems of linear equations
A.3 Block Multiplication
A.4 Eigenvalues and Eigenvectors
A.5 Symmetric Matrices
A.6 Vector Calculus
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Appendix B
B.1 Starting MATLAB
B.2 Graphics
B.3 Programming in MATLAB
B.4 Flow Control
B.5 Functions
B.6 Matrix Operations
B.7 Animation and Movies
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ANSWERS TO SELECTED EXERCISES
BIBLIOGRAPHY
INDEX
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