Fundamentals of Game Design, 3rd edition

Published by New Riders (December 17, 2013) © 2014

  • Ernest Adams

eTextbook

$65.99

  • Available for purchase from all major ebook resellers, including InformIT.com.
  • To request a review copy, click on the "Request a Review Copy" button.
$55.99

  • A print text (hardcover or paperback) 
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

  • Introduction
  • 1 Games and Video Games
  • 2 Designing and Developing Games
  • 3 The Major Genres
  • 4 Understanding Your Player
  • 5 Understanding Your Machine
  • 6 Making Money from Your Game
  • Getting an Idea
  • 8 Game Worlds
  • 9 Creative and Expressive Play
  • 10 Character Development
  • 11 Storytelling
  • 12 Creating the User Experience
  • 13 Gameplay
  • 14 Core Mechanics
  • 15 Game Balancing
  • 16 General Principles of Level Design
  • 17 Design Issues for Online Gaming
  • Glossary
  • References
  • Index

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.

Need help? Get in touch

Video
Play
Privacy and cookies
By watching, you agree Pearson can share your viewership data for marketing and analytics for one year, revocable by deleting your cookies.

Pearson eTextbook: What’s on the inside just might surprise you

They say you can’t judge a book by its cover. It’s the same with your students. Meet each one right where they are with an engaging, interactive, personalized learning experience that goes beyond the textbook to fit any schedule, any budget, and any lifestyle.Â