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Engineering Graphics with AutoCAD 2023, 1st edition
Published by Peachpit Press (August 6, 2022) © 2023
- Jim Bethune
- David Byrnes
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The Definitive Guide to Valuing Hard-to-Value Companies: Fully Revised for Today’s Financial Markets
Valuing money-making companies that have long histories and established business models is straightforward. It is when you encounter difficult-to-value companies that you feel the urge to go over to the dark side of valuation—where you abandon first principles and create new metrics. Aswath Damodaran looks at a range of these companies, from start-ups in new businesses to distressed companies, from banks facing regulatory turmoil to commodity firms, and from emerging market upstarts to multinationals that spread across geographies and businesses. With each grouping, he helps you examine the call of the dark side and its practices and frameworks to value these firms.
To answer these questions, Aswath looks at companies across the life cycle and in different markets, from Uber and Shake Shack at one end of the spectrum to Vale, Royal Dutch, and United Technologies at the other end.
In the process, you learn how to
Valuing money-making companies that have long histories and established business models is straightforward. It is when you encounter difficult-to-value companies that you feel the urge to go over to the dark side of valuation—where you abandon first principles and create new metrics. Aswath Damodaran looks at a range of these companies, from start-ups in new businesses to distressed companies, from banks facing regulatory turmoil to commodity firms, and from emerging market upstarts to multinationals that spread across geographies and businesses. With each grouping, he helps you examine the call of the dark side and its practices and frameworks to value these firms.
To answer these questions, Aswath looks at companies across the life cycle and in different markets, from Uber and Shake Shack at one end of the spectrum to Vale, Royal Dutch, and United Technologies at the other end.
In the process, you learn how to
- Deal with “abnormally low” and negative risk-free rates in valuation
- Adapt to dynamic and changing risk premiums
- Value young companies that are disrupting existing businesses
- Analyze commodity and cyclical companies across cycles
- Value a company as the sum of its parts or as an aggregation of its users/subscribers and customers
- Determine the difference between pricing and valuation, and why some investments can only be priced
Chapter 1 Getting Started 1
1-1 Introduction 2
1-2 Tabs and Panels 5
1-3 The Command Line Window 6
1-4 Command Tools 7
1-5 Starting a New Drawing 8
1-6 Naming a Drawing 8
1-7 Drawing Units 11
1-8 Drawing Limits 13
1-9 Grid and Snap 17
1-10 Drawing Problem 18
1-11 Save and Save As 21
1-12 Open 23
1-13 Close 24
1-14 Exercise Problems 25
Chapter 2 Fundamentals of 2D Construction 29
2-1 Introduction 29
2-2 Line--Random Points 29
2-3 Erase 32
2-4 Line--Snap Points 34
2-5 Line--Dynamic Input 35
2-6 Construction Line 38
2-7 Circle 42
2-8 Circle Centerline 45
2-9 Polyline 46
2-10 Spline 50
2-11 Ellipse 51
2-12 Rectangle 54
2-13 Polygon 55
2-14 Point 56
2-15 Text 57
2-16 Move 62
2-17 Copy 63
2-18 Offset 64
2-19 Mirror 65
2-20 Array 65
2-21 Rotate 68
2-22 Trim 69
2-23 Extend 70
2-24 Break 71
2-25 Chamfer 72
2-26 Fillet 73
2-27 Table 74
2-28 Exercise Problems 78
Chapter 3 Advanced Commands 89
3-1 Introduction 89
3-2 Object Snap 89
3-3 Osnap--Endpoint 92
3-4 Osnap--Midpoint 93
3-5 Osnap--Intersection 93
3-6 Osnap--Apparent Intersection 94
3-7 Osnap--Center 95
3-8 Osnap--Quadrant 96
3-9 Osnap--Perpendicular 96
3-10 Osnap--Tangent 97
3-11 Osnap--Nearest 97
3-12 Drawing Problem 98
3-13 Drawing Problem 100
3-14 Grips 101
3-15 Grips--Extend 103
3-16 Grips--Move 104
3-17 Grips--Rotate 104
3-18 Grips--Scale 105
3-19 Grips--Mirror 106
3-20 Blocks 106
3-21 Working with Blocks 110
3-22 Wblock 115
3-23 Layers 117
3-24 Attributes 126
3-25 Title Blocks with Attributes 132
3-26 Edit Polyline 135
3-27 Edit Spline 136
3-28 Edit Text 137
3-29 Constructing the Bisector of an Angle, Method I 138
3-30 Constructing the Bisector of an Angle, Method II 138
3-31 Constructing an Ogee Curve (S-Curve) with Equal Arcs 139
3-32 Constructing a Parabola 141
3-33 Constructing a Hyperbola 141
3-34 Constructing a Spiral 143
3-35 Constructing a Helix 143
3-36 Designing by Using Shape Parameters 145
3-37 Exercise Problems 149
Chapter 4 Sketching 169
4-1 Introduction 169
4-2 Establishing Your Own Style 169
4-3 Graph Paper 170
4-4 Pencils 170
4-5 Lines 171
4-6 Proportions 172
4-7 Curves 173
4-8 Drawing Problem 175
4-9 Isometric Sketches 176
4-10 Drawing Problem 179
4-11 Oblique Sketches 180
4-12 Perspective Sketches 182
4-13 Working in Different Orientations 184
4-14 Exercise Problems 185
Chapter 5 Orthographic Views 199
5-1 Introduction 199
5-2 Three Views of an Object 200
5-3 Visualization 201
5-4 Hidden Lines 203
5-5 Hidden Line Conventions 204
5-6 Drawing Hidden Lines 205
5-7 Precedence of Lines 209
5-8 Slanted Surfaces 210
5-9 Projection Between Views 211
5-10 Drawing Problem 212
5-11 Compound Lines 213
5-12 Drawing Problem 214
5-13 Oblique Surfaces 215
5-14 Drawing Problem 217
5-15 Rounded Surfaces 217
5-16 Drawing Problem 219
5-17 Holes 220
5-18 Holes in Slanted Surfaces 222
5-19 Cylinders 226
5-20 Drawing Problem 227
5-21 Cylinders with Slanted and Rounded Surfaces 228
5-22 Drawing Problem 228
5-23 Drawing Conventions and Cylinders 229
5-24 Irregular Surfaces 230
5-25 Drawing Problem 231
5-26 Hole Callouts 232
5-27 Castings 234
5-28 Drawing Problem 237
5-29 Thin-Walled Objects 238
5-30 Drawing Problem 239
5-31 Intersections 240
5-32 Drawing Problem 241
5-33 Drawing Problem 242
5-34 Drawing Problem 243
5-35 Designing by Modifying an Existing Part 245
5-36 Drawing Standards 247
5-37 Third- and First-Angle Projections 249
5-38 Exercise Problems 251
Chapter 6 Sectional Views 285
6-1 Introduction 285
6-2 Cutting Plane Lines 287
6-3 Indicating Solid Cuts 290
6-4 Hatch 292
6-5 Drawing Problem 295
6-6 Styles of Section Lines 296
6-7 Sectional View Location 296
6-8 Holes in Sections 297
6-9 Gradients 298
6-10 Offset Sections 299
6-11 Multiple Sections 300
6-12 Aligned Sections 300
6-13 Drawing Conventions in Sections 301
6-14 Half, Partial, and Broken-Out Sectional Views 302
6-15 Removed Sectional Views 303
6-16 Breaks 303
6-17 Sectional Views of Castings 305
6-18 Exercise Problems 306
Chapter 7 Auxiliary Views 327
7-1 Introduction 327
7-2 Projection Between Normal and Auxiliary Views 328
7-3 Drawing Problem 331
7-4 Transferring Lines Between Views 332
7-5 Drawing Problem 334
7-6 Projecting Rounded Surfaces 335
7-7 Drawing Problem 335
7-8 Projecting Irregular Surfaces 337
7-9 Drawing Problem 337
7-10 Drawing Problem 339
7-11 Partial Auxiliary Views 340
7-12 Sectional Auxiliary Views 341
7-13 Auxiliary Views of Oblique Surfaces 342
7-14 Secondary Auxiliary Views 343
7-15 Drawing Problem 346
7-16 Secondary Auxiliary View of an Ellipse 348
7-17 Exercise Problems 350
Chapter 8 Dimensioning 367
8-1 Introduction 367
8-2 Terminology and Conventions 368
8-3 Linear Dimensions 370
8-4 Dimension Styles 376
8-5 Units 380
8-6 Aligned Dimensions 384
8-7 Radius and Diameter Dimensions 385
8-8 Angular Dimensions 391
8-9 Ordinate Dimensions 393
8-10 Baseline Dimensions 396
8-11 Continued Dimensions 398
8-12 Quick Dimension 399
8-13 Center Mark 400
8-14 Mleader and Qleader 401
8-15 Text Angle 404
8-16 Tolerances 405
8-17 Dimensioning Holes 406
8-18 Placing Dimensions 408
8-19 Fillets and Rounds 409
8-20 Rounded Shapes--Internal 409
8-21 Rounded Shapes--External 410
8-22 Irregular Surfaces 410
8-23 Polar Dimensions 411
8-24 Chamfers 412
8-25 Knurling 413
8-26 Keys and Keyseats 414
8-27 Symbols and Abbreviations 414
8-28 Symmetry and Centerline 415
8-29 Dimensioning to Points 415
8-30 Coordinate Dimensions 416
8-31 Sectional Views 417
8-32 Orthographic Views 417
8-33 Very Large Radii 419
8-34 Exercise Problems 420
Chapter 9 Tolerancing 441
9-1 Introduction 441
9-2 Direct Tolerance Methods 441
9-3 Tolerance Expressions 442
9-4 Understanding Plus and Minus Tolerances 443
9-5 Creating Plus and Minus Tolerances with AutoCAD 443
9-6 Limit Tolerances 446
9-7 Creating Limit Tolerances in AutoCAD 447
9-8 Angular Tolerances 448
9-9 Standard Tolerances 450
9-10 Double Dimensioning 450
9-11 Chain Dimensions and Baseline Dimensions 451
9-12 Tolerance Studies 453
9-13 Rectangular Dimensions 454
9-14 Hole Locations 455
9-15 Choosing a Shaft for a Toleranced Hole 456
9-16 Drawing Problem 457
9-17 Drawing Problem 458
9-18 Standard Fits (Metric Values) 458
9-19 Nominal Sizes 461
9-20 Hole and Shaft Basis 461
9-21 Drawing Problem 461
9-22 Standard Fits (Inch Values) 462
9-23 Drawing Problem 463
9-24 Preferred and Standard Sizes 463
9-25 Surface Finishes 465
9-26 Surface Control Symbols 467
9-27 Drawing Problem 467
9-28 Exercise Problems 472
Chapter 10 Geometric Tolerances 487
10-1 Introduction 487
10-2 Tolerances of Form 488
10-3 Flatness 488
10-4 Straightness 489
10-5 Straightness (RFS and MMC) 489
10-6 Circularity 492
10-7 Cylindricity 493
10-8 Creating Geometric Tolerances in AutoCAD 493
10-9 Tolerances of Orientation 500
10-10 Datums 501
10-11 Perpendicularity 502
10-12 Parallelism 504
10-13 Angularism 504
10-14 Profiles 505
10-15 Runouts 506
10-16 Positional Tolerances 508
10-17 Virtual Condition 509
10-18 Floating Fasteners 510
10-19 Drawing Problem 511
10-20 Drawing Problem 511
10-21 Fixed Fasteners 512
10-22 Drawing Problem 513
10-23 Design Problems 514
10-24 Exercise Problems 516
Chapter 11 Threads and Fasteners 535
11-1 Introduction 535
11-2 Thread Terminology 535
11-3 Thread Callouts--Metric Units 536
11-4 Thread Callouts--English Units 536
11-5 Thread Representations 538
11-6 Orthographic Views of Internal Threads 542
11-7 Sectional Views of Internal Thread Representations 544
11-8 Types of Threads 544
11-9 How to Draw an External Square Thread 545
11-10 How to Draw an Internal Square Thread 546
11-11 How to Draw an External Acme Thread 546
11-12 Bolts and Nuts 548
11-13 Screws 549
11-14 Studs 550
11-15 Head Shapes 550
11-16 Nuts 554
11-17 Drawing Problem 557
11-18 Drawing Problem 558
11-19 Standard Screws 559
11-20 Set screws 560
11-21 Washers 561
11-22 Keys 562
11-23 Rivets 563
11-24 Springs 564
11-25 Tool Palettes 567
11-26 Exercise Problems 569
Chapter 12 Working Drawings 579
12-1 Introduction 579
12-2 Assembly Drawings 579
12-3 Drawing Formats (Templates) 582
12-4 Title Block 584
12-5 Revision Block 586
12-6 Tolerance Block 588
12-7 Release Block 588
12-8 Parts List (Bill of Materials [BOM]) 589
12-9 Detail Drawings 591
12-10 First-Angle Projection 591
12-11 Drawing Notes 592
12-12 Design Layouts 593
12-13 Drawing Problem 593
12-14 Drawing Problem 598
12-15 Drawing Problem 601
12-16 Exercise Problems 603
Chapter 13 Gears, Bearings, and Cams 625
13-1 Introduction 625
13-2 Types of Gears 625
13-3 Gear Terminology--Spur 626
13-4 Spur Gear Drawings 628
13-5 Drawing Problem 629
13-6 Drawing Problem 631
13-7 Drawing Problem 632
13-8 Selecting Spur Gears 633
13-9 Center Distance Between Gears 635
13-10 Drawing Problem 635
13-11 Combining Spur Gears 636
13-12 Gear Terminology--Bevel 637
13-13 How to Draw Bevel Gears 639
13-14 Worm Gears 641
13-15 Helical Gears 643
13-16 Racks 644
13-17 Ball Bearings 645
13-18 Drawing Problem 646
13-19 Bushings 647
13-20 Drawing Problem 648
13-21 Cam Displacement Diagrams 650
13-22 Cam Motions 652
13-23 Cam Followers 655
13-24 Drawing Problem 655
13-25 Exercise Problems 658
Chapter 14 Fundamentals of 3D Modeling 669
14-1 Introduction 669
14-2 The World Coordinate System 669
14-3 Viewpoints 672
14-4 Perspective and Parallel Grids 673
14-5 Setting the 3D Modeling Workspace 676
14-6 User Coordinate Systems 677
14-7 Editing a Solid Model 682
14-8 Visual Styles 683
14-9 Rotating a UCS Axis 685
14-10 Drawing Problem 686
14-11 Visual Errors 688
14-12 Drawing Problem 688
14-13 Orthographic Views 690
14-14 Line Thickness 693
14-15 Using the Thickness Variable to
14-16 Exercise Problems 699
Chapter 15 Advanced Modeling 705
15-1 Introduction 705
15-2 Box 706
15-3 Sphere 709
15-4 Cylinder 709
15-5 Cone 711
15-6 Wedge 713
15-7 Torus 715
15-8 Extrude 716
15-9 Revolve 718
15-10 Helix 719
15-11 Sweep 720
15-12 Loft 721
15-13 Union and Subtract 722
15-14 Intersect 724
15-15 Solid Modeling and UCSs 725
15-16 Combining Solid Objects 727
15-17 Intersecting Solids 732
15-18 Solid Models of Castings 737
15-19 Thread Representations in Solid Models 742
15-20 List 743
15-21 Massprop 744
15-22 Face and Edge Editing 744
15-23 Exercise Problems 752
Chapter 16 Projects (Online Only)
16-1 Introduction
16-2 Project 1: Milling Vise
16-3 Project 2: Tenon Jig
Appendix (Online Only)
9780137929993 TOC 7/26/2022
1-1 Introduction 2
1-2 Tabs and Panels 5
1-3 The Command Line Window 6
1-4 Command Tools 7
1-5 Starting a New Drawing 8
1-6 Naming a Drawing 8
1-7 Drawing Units 11
1-8 Drawing Limits 13
1-9 Grid and Snap 17
1-10 Drawing Problem 18
1-11 Save and Save As 21
1-12 Open 23
1-13 Close 24
1-14 Exercise Problems 25
Chapter 2 Fundamentals of 2D Construction 29
2-1 Introduction 29
2-2 Line--Random Points 29
2-3 Erase 32
2-4 Line--Snap Points 34
2-5 Line--Dynamic Input 35
2-6 Construction Line 38
2-7 Circle 42
2-8 Circle Centerline 45
2-9 Polyline 46
2-10 Spline 50
2-11 Ellipse 51
2-12 Rectangle 54
2-13 Polygon 55
2-14 Point 56
2-15 Text 57
2-16 Move 62
2-17 Copy 63
2-18 Offset 64
2-19 Mirror 65
2-20 Array 65
2-21 Rotate 68
2-22 Trim 69
2-23 Extend 70
2-24 Break 71
2-25 Chamfer 72
2-26 Fillet 73
2-27 Table 74
2-28 Exercise Problems 78
Chapter 3 Advanced Commands 89
3-1 Introduction 89
3-2 Object Snap 89
3-3 Osnap--Endpoint 92
3-4 Osnap--Midpoint 93
3-5 Osnap--Intersection 93
3-6 Osnap--Apparent Intersection 94
3-7 Osnap--Center 95
3-8 Osnap--Quadrant 96
3-9 Osnap--Perpendicular 96
3-10 Osnap--Tangent 97
3-11 Osnap--Nearest 97
3-12 Drawing Problem 98
3-13 Drawing Problem 100
3-14 Grips 101
3-15 Grips--Extend 103
3-16 Grips--Move 104
3-17 Grips--Rotate 104
3-18 Grips--Scale 105
3-19 Grips--Mirror 106
3-20 Blocks 106
3-21 Working with Blocks 110
3-22 Wblock 115
3-23 Layers 117
3-24 Attributes 126
3-25 Title Blocks with Attributes 132
3-26 Edit Polyline 135
3-27 Edit Spline 136
3-28 Edit Text 137
3-29 Constructing the Bisector of an Angle, Method I 138
3-30 Constructing the Bisector of an Angle, Method II 138
3-31 Constructing an Ogee Curve (S-Curve) with Equal Arcs 139
3-32 Constructing a Parabola 141
3-33 Constructing a Hyperbola 141
3-34 Constructing a Spiral 143
3-35 Constructing a Helix 143
3-36 Designing by Using Shape Parameters 145
3-37 Exercise Problems 149
Chapter 4 Sketching 169
4-1 Introduction 169
4-2 Establishing Your Own Style 169
4-3 Graph Paper 170
4-4 Pencils 170
4-5 Lines 171
4-6 Proportions 172
4-7 Curves 173
4-8 Drawing Problem 175
4-9 Isometric Sketches 176
4-10 Drawing Problem 179
4-11 Oblique Sketches 180
4-12 Perspective Sketches 182
4-13 Working in Different Orientations 184
4-14 Exercise Problems 185
Chapter 5 Orthographic Views 199
5-1 Introduction 199
5-2 Three Views of an Object 200
5-3 Visualization 201
5-4 Hidden Lines 203
5-5 Hidden Line Conventions 204
5-6 Drawing Hidden Lines 205
5-7 Precedence of Lines 209
5-8 Slanted Surfaces 210
5-9 Projection Between Views 211
5-10 Drawing Problem 212
5-11 Compound Lines 213
5-12 Drawing Problem 214
5-13 Oblique Surfaces 215
5-14 Drawing Problem 217
5-15 Rounded Surfaces 217
5-16 Drawing Problem 219
5-17 Holes 220
5-18 Holes in Slanted Surfaces 222
5-19 Cylinders 226
5-20 Drawing Problem 227
5-21 Cylinders with Slanted and Rounded Surfaces 228
5-22 Drawing Problem 228
5-23 Drawing Conventions and Cylinders 229
5-24 Irregular Surfaces 230
5-25 Drawing Problem 231
5-26 Hole Callouts 232
5-27 Castings 234
5-28 Drawing Problem 237
5-29 Thin-Walled Objects 238
5-30 Drawing Problem 239
5-31 Intersections 240
5-32 Drawing Problem 241
5-33 Drawing Problem 242
5-34 Drawing Problem 243
5-35 Designing by Modifying an Existing Part 245
5-36 Drawing Standards 247
5-37 Third- and First-Angle Projections 249
5-38 Exercise Problems 251
Chapter 6 Sectional Views 285
6-1 Introduction 285
6-2 Cutting Plane Lines 287
6-3 Indicating Solid Cuts 290
6-4 Hatch 292
6-5 Drawing Problem 295
6-6 Styles of Section Lines 296
6-7 Sectional View Location 296
6-8 Holes in Sections 297
6-9 Gradients 298
6-10 Offset Sections 299
6-11 Multiple Sections 300
6-12 Aligned Sections 300
6-13 Drawing Conventions in Sections 301
6-14 Half, Partial, and Broken-Out Sectional Views 302
6-15 Removed Sectional Views 303
6-16 Breaks 303
6-17 Sectional Views of Castings 305
6-18 Exercise Problems 306
Chapter 7 Auxiliary Views 327
7-1 Introduction 327
7-2 Projection Between Normal and Auxiliary Views 328
7-3 Drawing Problem 331
7-4 Transferring Lines Between Views 332
7-5 Drawing Problem 334
7-6 Projecting Rounded Surfaces 335
7-7 Drawing Problem 335
7-8 Projecting Irregular Surfaces 337
7-9 Drawing Problem 337
7-10 Drawing Problem 339
7-11 Partial Auxiliary Views 340
7-12 Sectional Auxiliary Views 341
7-13 Auxiliary Views of Oblique Surfaces 342
7-14 Secondary Auxiliary Views 343
7-15 Drawing Problem 346
7-16 Secondary Auxiliary View of an Ellipse 348
7-17 Exercise Problems 350
Chapter 8 Dimensioning 367
8-1 Introduction 367
8-2 Terminology and Conventions 368
8-3 Linear Dimensions 370
8-4 Dimension Styles 376
8-5 Units 380
8-6 Aligned Dimensions 384
8-7 Radius and Diameter Dimensions 385
8-8 Angular Dimensions 391
8-9 Ordinate Dimensions 393
8-10 Baseline Dimensions 396
8-11 Continued Dimensions 398
8-12 Quick Dimension 399
8-13 Center Mark 400
8-14 Mleader and Qleader 401
8-15 Text Angle 404
8-16 Tolerances 405
8-17 Dimensioning Holes 406
8-18 Placing Dimensions 408
8-19 Fillets and Rounds 409
8-20 Rounded Shapes--Internal 409
8-21 Rounded Shapes--External 410
8-22 Irregular Surfaces 410
8-23 Polar Dimensions 411
8-24 Chamfers 412
8-25 Knurling 413
8-26 Keys and Keyseats 414
8-27 Symbols and Abbreviations 414
8-28 Symmetry and Centerline 415
8-29 Dimensioning to Points 415
8-30 Coordinate Dimensions 416
8-31 Sectional Views 417
8-32 Orthographic Views 417
8-33 Very Large Radii 419
8-34 Exercise Problems 420
Chapter 9 Tolerancing 441
9-1 Introduction 441
9-2 Direct Tolerance Methods 441
9-3 Tolerance Expressions 442
9-4 Understanding Plus and Minus Tolerances 443
9-5 Creating Plus and Minus Tolerances with AutoCAD 443
9-6 Limit Tolerances 446
9-7 Creating Limit Tolerances in AutoCAD 447
9-8 Angular Tolerances 448
9-9 Standard Tolerances 450
9-10 Double Dimensioning 450
9-11 Chain Dimensions and Baseline Dimensions 451
9-12 Tolerance Studies 453
9-13 Rectangular Dimensions 454
9-14 Hole Locations 455
9-15 Choosing a Shaft for a Toleranced Hole 456
9-16 Drawing Problem 457
9-17 Drawing Problem 458
9-18 Standard Fits (Metric Values) 458
9-19 Nominal Sizes 461
9-20 Hole and Shaft Basis 461
9-21 Drawing Problem 461
9-22 Standard Fits (Inch Values) 462
9-23 Drawing Problem 463
9-24 Preferred and Standard Sizes 463
9-25 Surface Finishes 465
9-26 Surface Control Symbols 467
9-27 Drawing Problem 467
9-28 Exercise Problems 472
Chapter 10 Geometric Tolerances 487
10-1 Introduction 487
10-2 Tolerances of Form 488
10-3 Flatness 488
10-4 Straightness 489
10-5 Straightness (RFS and MMC) 489
10-6 Circularity 492
10-7 Cylindricity 493
10-8 Creating Geometric Tolerances in AutoCAD 493
10-9 Tolerances of Orientation 500
10-10 Datums 501
10-11 Perpendicularity 502
10-12 Parallelism 504
10-13 Angularism 504
10-14 Profiles 505
10-15 Runouts 506
10-16 Positional Tolerances 508
10-17 Virtual Condition 509
10-18 Floating Fasteners 510
10-19 Drawing Problem 511
10-20 Drawing Problem 511
10-21 Fixed Fasteners 512
10-22 Drawing Problem 513
10-23 Design Problems 514
10-24 Exercise Problems 516
Chapter 11 Threads and Fasteners 535
11-1 Introduction 535
11-2 Thread Terminology 535
11-3 Thread Callouts--Metric Units 536
11-4 Thread Callouts--English Units 536
11-5 Thread Representations 538
11-6 Orthographic Views of Internal Threads 542
11-7 Sectional Views of Internal Thread Representations 544
11-8 Types of Threads 544
11-9 How to Draw an External Square Thread 545
11-10 How to Draw an Internal Square Thread 546
11-11 How to Draw an External Acme Thread 546
11-12 Bolts and Nuts 548
11-13 Screws 549
11-14 Studs 550
11-15 Head Shapes 550
11-16 Nuts 554
11-17 Drawing Problem 557
11-18 Drawing Problem 558
11-19 Standard Screws 559
11-20 Set screws 560
11-21 Washers 561
11-22 Keys 562
11-23 Rivets 563
11-24 Springs 564
11-25 Tool Palettes 567
11-26 Exercise Problems 569
Chapter 12 Working Drawings 579
12-1 Introduction 579
12-2 Assembly Drawings 579
12-3 Drawing Formats (Templates) 582
12-4 Title Block 584
12-5 Revision Block 586
12-6 Tolerance Block 588
12-7 Release Block 588
12-8 Parts List (Bill of Materials [BOM]) 589
12-9 Detail Drawings 591
12-10 First-Angle Projection 591
12-11 Drawing Notes 592
12-12 Design Layouts 593
12-13 Drawing Problem 593
12-14 Drawing Problem 598
12-15 Drawing Problem 601
12-16 Exercise Problems 603
Chapter 13 Gears, Bearings, and Cams 625
13-1 Introduction 625
13-2 Types of Gears 625
13-3 Gear Terminology--Spur 626
13-4 Spur Gear Drawings 628
13-5 Drawing Problem 629
13-6 Drawing Problem 631
13-7 Drawing Problem 632
13-8 Selecting Spur Gears 633
13-9 Center Distance Between Gears 635
13-10 Drawing Problem 635
13-11 Combining Spur Gears 636
13-12 Gear Terminology--Bevel 637
13-13 How to Draw Bevel Gears 639
13-14 Worm Gears 641
13-15 Helical Gears 643
13-16 Racks 644
13-17 Ball Bearings 645
13-18 Drawing Problem 646
13-19 Bushings 647
13-20 Drawing Problem 648
13-21 Cam Displacement Diagrams 650
13-22 Cam Motions 652
13-23 Cam Followers 655
13-24 Drawing Problem 655
13-25 Exercise Problems 658
Chapter 14 Fundamentals of 3D Modeling 669
14-1 Introduction 669
14-2 The World Coordinate System 669
14-3 Viewpoints 672
14-4 Perspective and Parallel Grids 673
14-5 Setting the 3D Modeling Workspace 676
14-6 User Coordinate Systems 677
14-7 Editing a Solid Model 682
14-8 Visual Styles 683
14-9 Rotating a UCS Axis 685
14-10 Drawing Problem 686
14-11 Visual Errors 688
14-12 Drawing Problem 688
14-13 Orthographic Views 690
14-14 Line Thickness 693
14-15 Using the Thickness Variable to
14-16 Exercise Problems 699
Chapter 15 Advanced Modeling 705
15-1 Introduction 705
15-2 Box 706
15-3 Sphere 709
15-4 Cylinder 709
15-5 Cone 711
15-6 Wedge 713
15-7 Torus 715
15-8 Extrude 716
15-9 Revolve 718
15-10 Helix 719
15-11 Sweep 720
15-12 Loft 721
15-13 Union and Subtract 722
15-14 Intersect 724
15-15 Solid Modeling and UCSs 725
15-16 Combining Solid Objects 727
15-17 Intersecting Solids 732
15-18 Solid Models of Castings 737
15-19 Thread Representations in Solid Models 742
15-20 List 743
15-21 Massprop 744
15-22 Face and Edge Editing 744
15-23 Exercise Problems 752
Chapter 16 Projects (Online Only)
16-1 Introduction
16-2 Project 1: Milling Vise
16-3 Project 2: Tenon Jig
Appendix (Online Only)
9780137929993 TOC 7/26/2022
James D. Bethune taught drafting and Computer Aided-Design (CAD) for 39 years, twice winning the Outstanding Professor of the year award. He has a doctor's degree in education from Boston University and has written more than 28 books on drafting and CAD. While retired from full-time teaching, Jim continues to write textbooks on CAD. An avid golfer, Jim lives in East Greenwich, Rhode Island.
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