Preface xiii
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Chapter 1: Elements of Programming 1
1.1 Your First Program 2
1.2 Built-in Types of Data 14
1.3 Conditionals and Loops 50
1.4 Arrays 90
1.5 Input and Output 126
1.6 Case Study: Random Web Surfer 170
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Chapter 2: Functions and Modules 191
2.1 Defining Functions 192
2.2 Libraries and Clients 226
2.3 Recursion 262
2.4 Case Study: Percolation 300
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Chapter 3: Object-Oriented Programming 329
3.1 Using Data Types 330
3.2 Creating Data Types 382
3.3 Designing Data Types 428
3.4 Case Study: N-Body Simulation 478
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Chapter 4: Algorithms and Data Structures 493
4.1 Performance 494
4.2 Sorting and Searching 532
4.3 Stacks and Queues 566
4.4 Symbol Tables 624
4.5 Case Study: Small-World Phenomenon 670
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Chapter 5: Theory of Computing 715
5.1 Formal Languages 718
5.2 Turing Machines 766
5.3 Universality 786
5.4 Computability 806
5.5 Intractability 822
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Chapter 6: A Computing Machine 873
6.1 Representing Information 874
6.2 TOY Machine 906
6.3 Machine-Language Programming 930
6.4 TOY Virtual Machine 958
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Chapter 7: Building a Computing Device 985
7.1 Boolean Logic 986
7.2 Basic Circuit Model 1002
7.3 Combinational Circuits 1012
7.4 Sequential Circuits 1048
7.5 Digital Devices 1070
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Context 1093
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Glossary 1097
Index 1107
APIs 1139