C Programming Absolute Beginner's Guide, 3rd edition

Published by Que Publishing (August 2, 2013) © 2014

  • Greg Perry
  • Dean Miller
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  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

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C Programming Absolute Beginner’s Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11’s power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organize a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development.

C Programming Absolute Beginner's Guide, Third Edition

Updated for C11

PART I: JUMPING RIGHT IN

1 What Is C Programming, and Why Should I Care?

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World Premiere—Putting Your Program’s Results

5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define

8 Interacting with Users

PART II: PUTTING C TO WORK FOR YOU

9 Crunching the Numbers—Letting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions

11 The Fork in the Road—Testing Data to Pick a Path

12 Juggling Several Choices with Logical Operators

13 A Bigger Bag of Tricks–Some More Operators for Your Programs

PART III: FLESHING OUT YOUR PROGRAMS

14 Code Repeat—Using Loops to Save Time and Effort

15 Looking for Another Way to Create Loops

16 Breaking in and out of Looped Code

17 Making the case for the switch Statement

18 Increasing Your Program’s Output (and Input)

19 Getting More from Your Strings

20 Advanced Math (for the Computer, Not You!) .

PART IV: MANAGING DATA WITH YOUR C PROGRAMS

21 Dealing with Arrays

22 Searching Arrays

23 Alphabetizing and Arranging Your Data

24 Solving the Mystery of Pointers

25 Arrays and Pointers

26 Maximizing Your Computer’s Memory

27 Setting Up Your Data with Structures

PART V: FILES AND FUNCTIONS

28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer

30 Organizing Your Programs with Functions

31 Passing Variables to Your Functions

32 Returning Data from Your Functions

APPENDIXES

A The ASCII Table

B The Draw Poker Program

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