Absolute Java, 6th edition

Published by Pearson (May 1, 2015) © 2016

  • Walter Savitch University of California, San Diego
  • Kenrick Mock

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For courses in computer programming and engineering.

Beginner to Intermediate Programming in Java

This book is designed to serve as a textbook and reference for programming in the Java language. Although it does include programming techniques, it is organized around the features of the Java language rather than any particular curriculum of programming techniques. 

The main audience is undergraduate students who have not had extensive programming experience with the Java language. 

The introductory chapters are written at a level that is accessible to beginners, while the boxed sections of those chapters serve to quickly introduce more experienced programmers to basic Java syntax. Later chapters are still designed to be accessible, but are written at a level suitable for students who have progressed to these more advanced topics.


Absolute Java uses the following features to facilitate learning:

Friendly and accessible language presents material clearly to students who may not have previous experience in Java.

  • The text extensively explores encapsulation, inheritance, and polymorphism as it is recognized by the Java language in an accessible, easily understandable way.

A text that is highly up-to-date with the recent developments and use of Java

  • NEW! Introduction to functional programming with Java 8’s lambda expressions.
  • NEW! Content and examples have been added to the text on looping, networking, and exception handling.
  • NEW! Introduction to building GUIs using JavaFX.
  • Introduces modern programming topics such as UML, multithreading, and servlets.

Flexibility of text opens up the material to a wide range of audiences

  • Chapter introductions brief instructors on what information must have already been taught to the class before proceeding with the chapter.
  • Starred chapters can be treated as optional to accommodate abbreviated courses.

Extensive pedagogy helps students grasp the concepts of Java

  • Summary boxes provide brief synopses of major points in each chapter to reinforce core concepts.
  • Self-test exercises and answers offer students the opportunity to review key topics and check their answers at the end of the chapter.
  • Abundant code displays coincide with informal comments that explain potentially confusing or difficult portions of the code.
  • Tips instruct readers on best programming practices, why they are recommended, and how to execute them effectively.
  • Pitfalls warn readers about common mistakes and how to avoid them.
  • Examples feature a complete program that solves a specific problem, with an extended code display highlighting the useful features of Java.
  • Chapter summaries provide concise overviews of each chapter’s fundamental concepts.
  • NEW! 15 Programming projects challenge readers to design and implement a Java program to solve a programming problem.

Supplementary software helps students grasp text concepts

  • Student support material on the companion website includes self-check quizzes, source code, PowerPoint® slides, and VideoNotes.
  • NEW! Five VideoNotes have been added to the text that indicate supplementary step-by-step video tutorials for key information. Each video covers a specific topic and offers a solution to selected programming projects. They are indicated by an icon in the text.

Also Available with MyProgrammingLabâ„¢
This title is also available with  MyProgrammingLab – an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.

Students, if interested in purchasing this title with MyProgrammingLab, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
  • Interactive Practice helps students  gain first-hand programming experience in an interactive online environment.
  • Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom–when they need help the most.
  • Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
  • Dynamic grading and assessment ensure your students' submissions are automatically graded, both saving you time, and offering students immediate learning opportunities. Gradebook results can be exported to Excel to use with your LMS.

A text that is highly up-to-date with the recent developments and use of Java

  • Introduction to functional programming with Java 8’s lambda expressions.
  • Content and examples have been added to the text on looping, networking, and exception handling.
  • Introduction to building GUIs using JavaFX.
  • Introduces modern programming topics such as UML, multithreading, and servlets.

Extensive pedagogy helps students grasp the concepts of Java

  • 15 Programming projects challenge readers to design and implement a Java program to solve a programming problem.

Supplementary software helps students grasp text concepts

  • Five VideoNotes have been added to the text that indicate supplementary step-by-step video tutorials for key information. Each video covers a specific topic and offers a solution to selected programming projects. They are indicated by an icon in the text.

Chapter 1: GETTING STARTED

Chapter 2: CONSOLE INPUT AND OUTPUT

Chapter 3: FLOW OF CONTROL

Chapter 4: DEFINING CLASSES I

Chapter 5: DEFINING CLASSES II

Chapter 6: ARRAYS

Chapter 7: INHERITANCE

Chapter 8 POLYMORPHISM AND ABSTRACT CLASSES

Chapter 9: EXCEPTION HANDLING

Chapter 10: FILE I/O

Chapter 11: RECURSION

Chapter 12: UML AND PATTERNS

Chapter 13: INTERFACES AND INNER CLASSES

Chapter 14: GENERICS AND THE ArrayList CLASS

Chapter 15: LINKED DATA STRUCTURES

Chapter 16: COLLECTIONS, MAPS AND ITERATORS

Chapter 17: SWING I

Chapter 18: SWING II

Chapter 19: JAVA NEVER ENDS

Chapter 20: APPLETS AND HTML

Appendix 1 KEYWORDS

Appendix 2 PRECEDENCE AND ASSOCIATIVITY RULES

Appendix 3 ASCII CHARACTER SET

Appendix 4 FORMAT SPECIFICATIONS FOR printf

Appendix 5 SUMMARY OF CLASSES AND INTERFACES

INDEX 1215

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