Chapter 1: Focusing on Value
When Scrum Isn’t Enough
Finding a High-Value Feature to Start With
Before You Start with Cucumber
   Finding the First MMF
   Slicing an MMF into User Stories
Summary
Reference
Chapter 2: Exploring with Examples
BDD Is a Cooperative Game
   BDD Is a Whole Team Thing
   Allow Time and Space to Learn
   Flesh Out the Happy Path First
   Use Real Examples
   Example Mapping Gives the Discussion Structure
   Optimizing for Discovery
Addressing Some Concerns
   Treat Resistance as a Resource
Playing the BDD Game
   Opening
   Exploring
   Closing
Summary
References
Chapter 3: Formalizing Examples into Scenarios
Moving from Examples to Scenarios
   Feature Files as Collaboration Points
   BDD Is Iterative, Not Linear
   Finding the Meaningful Variations
   Gherkin: A Language for Expressive Scenarios
Summary
Resources
Chapter 4: Automating Examples
The Test Automation Stack
Adjusting to Working Test-First
Annotating Element Names in Mockups
How Does User Experience Design Fit In to This?
Did They Really Just Hard Code Those Results?
Anatomy of a Step Definition
Simple Cucumber Expressions
Regular Expressions
   Anchors
   Wildcards and Quantifiers
   Capturing and Not Capturing
   Just Enough
Custom Cucumber Expressions Parameter Types
Beyond Ruby
Slow Is Normal (at First)
Choose Cucumber Based on Audience, Not Scope
Summary
Chapter 5: Frequent Delivery and Visibility
How BDD Changes the Tester’s Role
Exploratory Testing
BDD and Automated Builds
Faster Stakeholder Feedback
How Getting to Done More Often Changes All Sorts of Things
Frequent Visibility and Legacy Systems
Documentation: Integrated and Living
Avoiding Mini-Waterfalls and Making the Change Stick
Summary
References
Chapter 6: Making Scenarios More Expressive
Feedback About Scenarios
How to Make Your Scenarios More Expressive
   Finding the Right Level of Abstraction
   Including the Appropriate Details
   Expressive Language in the Steps
   Refactoring Scenarios
   Good Scenario Titles
Summary
References
Chapter 7: Growing Living Documentation
What Is Living Documentation and Why Is It Better?
Cucumber Features and Other Documentation
Avoid Gherkin in User Story Descriptions
The Unexpected Relationship Between Cucumber Features and User Stories
   Stable Scenarios
Growing and Splitting Features
   Split When Backgrounds Diverge
   Split When a New Domain Concept Emerges
Secondary Organization Using Tags
Structure Is Emergent
Summary
Chapter 8: Succeeding with Scenario Data
Characteristics of Good Scenarios
   Independent
   Repeatable
   Researchable
   Realistic
   Robust
   Maintainable
   Fast
Sharing Data
   When to Share Data
   Raising the Level of Abstraction with Data Personas
Data Cleanup
Summary
Reference
Chapter 9: Conclusion
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