Computer Graphics Using OpenGL, 3rd edition

Published by Pearson (December 20, 2006) © 2007

  • Francis S. Hill University of Massachusetts, Amherst
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  • A print text

For undergraduate Computer Graphics courses.

Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.

  • Chapter 1 Introduction to Computer Graphics
  • Chapter 2 Getting Started Drawing Figures
  • Chapter 3 Additional Drawing Tools
  • Chapter 4 Vector Tools for Graphics
  • Chapter 5 Transformations of Objects
  • Chapter 6 Modeling Shapes with Polygonal Meshes.
  • Chapter 7 Three-Dimensional Viewing
  • Chapter 8 Rendering Faces for Visual Realism
  • Chapter 9 Tools for Raster Displays
  • Chapter  10 Curve and Surface Design
  • Chapter  11 Color Theory
  • Chapter 12 Ray Tracing
  • References
  • Index

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