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    What can VR, AR & Simulation offer teaching & learning? Plus, strategies to avoid the technopanic (Episode 5)

    By Denis Hurley, Director of Future Technologies, Pearson

    This series, produced with The Edtech Podcast, explores the implications of and questions around future tech for education. Listen for insights from experts — including contrarians — from across industry, research, and academia. Get caught up here with  episode 1,  episode 2, episode 3, and episode 4

    In the latest episode of our Future Tech in Education podcast series, we dip into the world of VR and mixed reality to uncover what high-cost, high-risk learning opportunities are being made more accessible to all by this technology.

    Plus, we wrap our co-curated mini series with practical suggestions for educators: be mindfully skeptical, resist fear, understand that you can start small and grow, and avoid technology for technology’s sake. This last one is harder than it sounds. Many new technologies wow us but do not have useful application to education. Learn how to make the most of technology.

    Subscribe to the Future Tech for Education on iTunes. 

     

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    Language learning as the test-bunny for educational future tech (Episode 4)

    By Denis Hurley, Director of Future Technologies, Pearson

    This series, produced with The Edtech Podcast, explores the implications of and questions around future tech for education. Listen for insights from experts — including contrarians — from across industry, research, and academia. Watch episode 1,  episode 2, episode 3.

    Technological change is exponential, which means it will only impact our lives more and more quickly. Among the aspects of our lives undergoing change, language usage is one of the ones being altered most drastically. New technologies also create new opportunities for learning. How must we adjust and what can we take advantage of?

    Subscribe to the Future Tech for Education on iTunes.

     

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    Developing responsible and calm digital citizenship (Episode 3)

    By Denis Hurley, Director of Future Technologies, Pearson

    This series, produced with The Edtech Podcast, explores the implications of and questions around future tech for education. Listen for insights from experts — including contrarians — from across industry, research, and academia.

    Technology is a part of almost every aspect of our lives: buildings can be 3D printed, cars can drive themselves, and algorithms can direct our education.

    In the third episode of this series (catch episode 1 and episode 2), we explore how do we react to, interact with, and create with the tools of technology? It’s essential that we understand how these function and what the implications.

    We also look into the changing world of work and how we can best prepare.

    View on YouTube

    For more information, check out the Pearson Future Skills report.

    Subscribe to the Future Tech for Education on iTunes.

     

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    What is AI & what has it got to do with me and my students? (Episode 2)

    By Denis Hurley, Director of Future Technologies, Pearson

    This series, produced with The Edtech Podcast, explores the implications of and questions around future tech for education. Listen for insights from experts — including contrarians — from across industry, research, and academia. Subscribe to the Future Tech for Education on iTunes here.

    Smarter digital tools, such as artificial intelligence (AI), offer up the promise of learning that is more personalized, inclusive and flexible. Many see the benefits of AI, some are skeptical – but it’s crucial we understand what these tools can do and how they work.

    In the first episode of this series, we talked about the how to navigate the challenges and opportunities tech brings to the future of education. In episode two, we explore: What is AI and what is it not? What’s the difference between narrow AI, general AI, and super-intelligence? What type of AI is used now in education? What type do people fear? What questions might teachers want to use when thinking about AI in education?

    View on YouTube

    For more information, check out the report, Intelligence Unleashed: An argument for AI in Education.

     

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    What does future tech for education look like? (Episode 1)

    By Denis Hurley, Director of Future Technologies, Pearson

    This series, produced with The Edtech Podcast, explores the implications of and questions around future tech for education. Listen for insights from experts — including contrarians — from across industry, research, and academia. Subscribe to the Future Tech for Education on iTunes.

    In our first episode of the Future Tech for Education podcast series, we put “future-forecasting” in perspective through a few useful but simple models. We talk about the history of the future and mindful skepticism, and we delve into the four foci of edtech technologies — mixed reality, data science (AI), biosyncing, and human-machine relations — and their effect on education, teaching, and learning.

    View on YouTube 

    Employ mindful skepticism. This means not accepting a new technology as inherently good or evil. But try to understand what the possibilities are. Try to understand what can it be used for; how can I make the most of this technology.

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    Chirons will lead us out of the AI Technopanic (and you can be a chiron)

    By Denis Hurley, Director of Future Technologies, Pearson

    Now more than ever, faster than ever, technology is driving change. The future is an unknown, and that scares us. However, we can overcome these fears and utilize these new technologies to better equip ourselves and steer us in a positive direction.

    Language evolves, and understanding these changes is crucial to learning how to communicate effectively. Like almost all change, it’s best to embrace it rather than try in vain to reject it.

    For example, it appears as though I’m on the losing side in the popular definition of the term “mixed reality.” Sorry, Mr. Milgram — I’ve given in.

    Technopanic

    A technopanic is extreme fear of new technology and the changes that they may bring. Consider the Luddites, who destroyed machinery in the early 19th century. The only constant is change, so they had little success slowing down the Industrial Revolution. In recent history, think of Y2K. This was a little different because we feared that new technology had been embraced without our full understanding of the consequences. Of course, we proceeded into the new millennium without our computer systems plunging civilization back into the Dark Ages.

    Last year, the BBC compiled a list of some of history’s greatest technopanics. One of my favorites was the fear that telephone lines would be used by evil spirits as a means of entry into unsuspecting humans who were just trying to walk grandma through how to use her new light bulbs.

    Our current technopanic is about artificial intelligence and robotics. I am not saying this fear is unreasonable. We don’t know how this will play out, and it appears as though many jobs will no longer be necessary in the near future. However, expending too much energy on fear is not productive, and the most dire outcomes are unlikely. The Guardian produced this clever and amusing short about artificial intelligence:

    Working with New Technology

    The Replacements

    Narrow artificial intelligence is now prevalent, which means programs are better than humans at performing specific tasks. Perhaps the most famous example is IBM’s Deep Blue defeating Garry Kasparov, the world champion of chess at the time — in 1997. Today, complex algorithms outperform humans at driving and analyzing lab results, among many other things.

    Robots, which are stronger, larger (or smaller), and do not get bored or sick or go on strike, have been replacing humans for hundreds of years. They can fly and work through the night for days on end or longer.

    Can Humans Compete?

    Spending too much energy on searching for an answer to this question is a waste of time. We should not see progress as a competitor or as an enemy. These are tools we can use.

    Augmenting Ourselves

    Cyborgs: For many people, this is the word that will come to mind when reading the phrase above above it. While the word makes us think think of science fiction, we have been implanting devices in our bodies for decades. But we can now control artificial limbs directly from our brains, bypassing the spinal cord.

    More “extreme” cyborgs do exist, such as Neil Harbisson, who can hear colors via an antenna implanted in his skull. Transhumanists aim to overcome human limitations through science and technology.

    Becoming a cyborg is not practical, desirable, or even feasible for many of you. It’s also not necessary.

    Cobots: A cobot is a robot designed to work interactively with a human in a shared workspace. Lately, some people have been using the word to refer to the human who works with robots or to the unified entity itself.

    I don’t think the new definition of this word is useful. When referring to a specific type of robot, it has practical use.

    Centaurs: After Kasparov lost to Deep Blue, he understood the potential of humans working with machines. He created a new form of chess called “centaur chess” or “freestyle chess.” Teams can consist of all humans, all algorithms, or a combination (a centaur). The champion has almost always been a centaur. Kasparov saw the value of combining what humans do best with what machines do best.

    We Should Strive to Be Chirons

    In Greek mythology, centaurs tended to be unruly, amoral, and violent. When considering a blend of human abilities and machine abilities, a potential outcome is losing our sense of humanity.

    Chiron was a sensitive and refined centaur in Greek mythology. He taught and nurtured youth, most notably, Achilles.

    In the context of maintaining sanity through this technopanic and, more generally, coping with technological change, Chiron embodies the centaur we should aspire to.

    In regard to how we should manage technology-induced fear (reaction, interaction, and creative acceptance), this would be the third stage. We all need to strive to be chirons. For our own sake, this is critical to lifelong learning. For the sake of our youth, we need to be able to demonstrate constructive and responsible use of technology.

    At Educause 2017, we will explore how new technologies can impact the future of higher education and student success. Discover opportunities to engage with Pearson at the conference and drive these critical conversations.

     

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    Technical & human problems with anthropomorphism & technopomorphism

    By Denis Hurley, Director of Future Technologies, Pearson

    Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities (OED). It has been used in storytelling from Aesop to Zootopia, and people debate its impact on how we view gods in religion and animals in the wild. This is out of scope for this short piece.

    When it comes to technology, anthropomorphism is certainly more problematic than it is useful. Here are three examples:

    1. Consider how artificial intelligence is described like a human brain, which is not how AI works. This results in people misunderstanding its potential uses, attempting to apply it in inappropriate ways, and failing to consider applications where it could provide more value. Ines Montani has written an excellent summary on AI’s PR problem.
    2. More importantly, anthropomorphism contributes to our fear of progress, which often leads to full-blown technopanics. We are currently in a technopanic brought about by the explosion of development in automation and data science. Physically, these machines are often depicted as bipedal killing machines, which is not even the most effective form of mobility for a killing machine. Regarding intent, superintelligent machines are thought of as a threat not just to employment but our survival as a species. This assumes that these machines will treat homo sapiens similar to how homo sapiens have treated other species on this planet.
    3. Pearson colleague Paul Del Signore asked via Twitter, “Would you say making AI speak more human-like is a successful form of anthropomorphism?” This brings to mind a third major problem with anthropomorphism: the uncanny valley. While adding humanlike interactions can contribute to good UX, too much (but not quite enough) similarity to a human can result in frustration, discomfort, and even revulsion.

    Historically, we have used technology to achieve both selfish and altruistic goals. Overwhelmingly, however, technology has helped us reach a point in human civilization in which we are the most peaceful and healthy in history. In order to continue on this path, we must design machines to function in ways that utilize their best machine-like abilities.

    Technopomorphism is the attribution of technological characteristics to human traits, emotions, intentions, or biological functions. Think of how people may describe a thought process like cogs in a machine or someone’s capacity for work may be described with bandwidth.

    A Google search for the term “technopomorphism” only returns 40 results, and it is not listed in any online dictionary. However, I think the term is useful because it helps us to be mindful of our difference from machines.

    It’s natural for humans to use imagery that we do understand to try to describe things we don’t yet understand, like consciousness. Combined with our innate fear of dying, we imagine ways of deconstructing and reconstructing ourselves as immortal or as one with technology (singularity). This is problematic for at least two reasons:

    1. It restricts the ways in which we may understand new discoveries about ourselves to very limited forms.
    2. It often leads to teaching and training humans to function as machines, which is not the best use of our potential as humans.

    It is increasingly important that we understand how humans can best work with technology for the sake learning. In the age of exponential technologies, that which makes us most human will be most highly valued for employment and is often used for personal enrichment.

    There may be some similarities, but we’re not machines. At least, not yet. In the meantime, I advocate for “centaur mentality.”

     

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    Learning through both physical and virtual discovery

    By Denis Hurley, Director of Future Technologies, Pearson

    This morning, I read Bill McKibben’s “Pause! We Can Go Back!,” a review of David Sax’s The Revenge of Analog: Real Things and Why They Matter. My friend and mentor of twenty years, the filmmaker Jill Godmilow, emailed it to me. I immediately thought of Delicate Steve’s interview with Bob Boilen on “All Songs Considered,” and then I mentally time-traveled to 2011…

    I was in Austin in 2011 for SXSW, learning from other startups, networking, and promoting my own digital products. The interactive component of the conference ended with a “surprise” performance at the enormous Stubb’s BBQ concert venue. I reluctantly waited in line with hundreds of others, hopeful to hear something like LCD Soundsystem, who had appeared in a previous year. Once we were all inside, The Foo Fighters took the stage. Considered by many to be “the last great American rock band,” they’re just not my thing. A traveling companion saw the boredom on my face and asked, “Do you want to hear something different?”

    6th Street was dead for the first time all week (nearly all the conference attendees were at Stubb’s), and we popped into a small bar where about ten other patrons huddled near a wiry young man on a small stage. Delicate Steve began to play The Ballad of Speck and Pebble. My brain lit up. It was one of the most inspiring live performances I’ve ever heard.

    In my kitchen, six years later, while I was making applesauce with my earbuds in, Slate’s “Political Gabfest” ended, and Mr. Boilen’s voice came on to introduce Steve Marion, aka Delicate Steve, on “All Songs Considered.” Marion talked about being a “Napster kid” as well as how he was inspired to play music after his grandmother gave him a toy guitar.

    He dove into the rabbit holes of discovery that were available via the Internet to a kid living in northwestern New Jersey. Driven by curiosity and play, using the physical and virtual tools available to him, he began to create. Last year, he played slide guitar on Paul Simon’s new album, and next week, he’ll be at The Bowery Ballroom in New York City.

    In McKibbon’s review in The New York Review of Books, he comments, “Spotify’s playlists show people picking the same tunes over and over.” I believe the same was true when analogue music dominated. Virgin Megastore promoted the latest big release from one of the giant record labels.

    The difference now is that more tools — virtual and physical — are now available to us. How we use them is up to us. We need to ensure that everyone, especially young people are aware of them all and how to use them properly for discovery. Dig deep into that artists’s archive on Spotify. Flip through those old records on Bleeker Street.

    In the late 1990’s, Jill Godmilow taught me how to edit film and sound by hand while I was a student at The University of Notre Dame. I used an 8-plate Steenbeck. It was a lot of work to cut a film like that, but it helped me understand the value of a frame: 1/24 of a second.

    Now I have a child, and I try to help her understand how things work by making mechanical object available to her. She’ll pick up the hand-made kaleidoscope I brought back from London, or crank the Kikkerland music box to hear “Waltzing Matilda.” Together, we play both Minecraft and Clue. Her favorite Christmas present last month was a record player. She chooses to put on the Taylor Swift record “Red” over and over and over again. She also explores Minecraft videos made by other kids all over the world.

    Some of these interaction blend the virtual and the physical, like using the Osmo pizza game, learning math while playing, or programming Dash to wheel around the apartment, learning problem-solving.

    We can foster creativity and encourage exploration using whatever tools we have available to us. I am not advocating constant barrage of entertainment or toys — there is also value in escaping into a book or a tent in the woods — but new, digital tools are not necessarily a bad thing, and to many, they offer ways to learn and build, expanding their minds and enriching our culture.

    Explore, be weird, enjoy what you do, learn through what you enjoy. But do be careful not to lose yourself entirely into the virtual world. The physical world offers a nearly limitless amount of new experiences and adventures. These are thrilling to us because of our human nature, and even as we learn how to embrace the digital to a greater extent, we should do so to enrich our lives, not in an attempt to replace something that doesn’t need replacing.

    I will always be grateful to Jill Godmilow for showing me how to analyze the finest moving parts to a completed whole, which I often have to do in a purely digital format, where the individual elements are not so apparent. I appreciate the music from Delicate Steve, meticulously constructed with his mind and fingers through a medley of neuron-firings, Google searches, and guitar riffs.

    I am thankful that my daughter wonders at our Remington typewriter and miniature carousel, watches the interlocking pieces, and reconstructs some of these relationships with blocks on her iPad, with dominos on the table, and with her friends in the schoolyard.