Java Software Solutions, Global Edition, 9th edition
Published by Pearson (January 24, 2018) © 2018
- John Lewis Villanova University , Virginia Tech
- William Loftus
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For courses in Java programming
Empowers students to write useful, object-oriented programs
Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasizes problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers’ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them—equipping students with the knowledge and skill they need to design true object-oriented solutions.
Pearson MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.
MyLab is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
An object-oriented approach teaches students to write good software in addition to programming skills
- A measured approach to objects teaches students how to use objects before teaching how to write them.
- Sound programming practices show students how to write good software, not just how to program. Through examples and discussions, students learn how to solve problems and implement solutions using foundational software-engineering techniques.
- NEW! Fully embrace the JavaFX API with a sweeping overhaul of Graphics Track sections
- JavaFX coverage provides a much cleaner approach to GUI development, embracing core object-oriented principles better than its predecessor, Swing.
- Full coverage of the JavaFX approach featuring graphical shapes and controls, including buttons, text fields, checkboxes, radio buttons, choice boxes, color pickers, date pickers, dialog boxes, sliders, and spinners.
- Java 8 method references and lambda expressions create an easy-to-understand approach to defining event handlers.
- An in-depth exploration of the JavaFX class hierarchy provides deeper context for why JavaFX is now the preferred approach for developing graphics and graphical user interfaces (GUIs) in Java.
- A detailed explanation of JavaFX properties and property binding gives a closer look at the API’s ins and outs.
- REVISED! End-of-chapter exercises and programming projects have been updated to better reflect the JavaFX approach.
- Fully implemented examples demonstrate crucial concepts. Because students learn best through examples, small, readily understandable examples are intertwined with larger, more realistic ones.
- UPDATED! All GUI development in the book is done “by hand” to give beginners an easy-to-grasp look at Java coding.
- UPDATED! Fresh examples and discussions throughout the book improve pedagogy and keep students engaged with relevant references.
- An optional Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage.
Enhance learning with in-text features
- Key Concept boxes highlight fundamental ideas and important guidelines at the end of each chapter.
- Listings clearly present programming examples, using the program output, a sample run, or screenshot display.
- Syntax Diagrams discuss syntactic elements of the Java language in special highlighted sections, with diagrams that clearly identify the valid forms for a statement or construct. Diagrams for the entire Java language can be found in Appendix L.
- Graphics Track discussions, found at the end of each chapter, cover all processing that involves graphics and GUIs. This material relates to the main topic of its corresponding chapter, and can be skipped without loss of continuity--or focused on as desired.
- Summaries of Key Concepts are included at the end of each chapter to outline important ideas discussed in the text
- Self-Review Questions and Answers allow students to assess their own grasp of the material, through short-answer questions about fundamental ideas and terms. Intermediate problems and exercises require computations, code fragment analysis or writing, and a thorough grasp of chapter content--further testing student knowledge and ability throughout the text.
- Programming Projects vary in level of difficulty, requiring the design and implementation of Java programs.
- VideoNotes&
· Fully embrace the JavaFX API with a sweeping overhaul of Graphics Track sections
o JavaFX coverage provides a much cleaner approach to GUI development, embracing core object-oriented principles better than its predecessor, Swing.
o Full coverage of the JavaFX approach featuring graphical shapes and controls, including buttons, text fields, checkboxes, radio buttons, choice boxes, color pickers, date pickers, dialog boxes, sliders, and spinners.
o Java 8 method references and lambda expressions create an easy-to-understand approach to defining event handlers.
o An in-depth exploration of the JavaFX class hierarchy provides deeper context for why JavaFX is now the preferred approach for developing graphics and graphical user interfaces (GUIs) in Java.
o A detailed explanation of JavaFX properties and property binding gives a closer look at the API’s ins and outs.
o End-of-chapter exercises and programming projects have been updated to better reflect the JavaFX approach.
· All GUI development in the book is done “by hand” to give beginners an easy-to-grasp look at Java coding.
· Fresh examples and discussions throughout the book improve pedagogy and keep students engaged with relevant references.
Pearson MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.
· User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever.
· Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in Pearson MyLab Programming, you can create and assign programming exercises to customize your course. The Exercise Editor is easy to use and gives you the option to select different programming languages and exercise types.
· VideoNotes provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom—when they need help the most.
· The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking:
- Students’ average submission rate
- Students’ average number of attempts until correct
1. Introduction
1.1 Computer Processing
1.2 Hardware Components
1.3 Networks
1.4 The Java Programming Language
1.5 Programming Development
1.6 Object-Oriented Programming
2. Data and Expressions
2.1 Character Strings
2.2 Variables and Assignment
2.3 Primitive Data Types
2.4 Expressions
2.5 Data Conversion
Software Failure: NASA Mars Climate Orbiter and Polar Lander
3. Using Classes and Objects
3.1 Creating Objects
3.2 The String Class
3.3 Packages
3.4 The Random Class
3.5 The Math Class
3.6 Formatting Output
3.7 Enumerated Types
3.8 Wrapper Classes
3.9 Introduction to JavaFX
3.10 Basic Shapes
3.11 Representing Colors
4. Writing Classes
4.1 Classes and Objects Revisited
4.2 Anatomy of a Class
4.3 Encapsulation
4.4 Anatomy of a Method
4.5 Constructors Revisited
4.6 Arcs
4.7 Images
4.8 Graphical User Interfaces
4.9 Text Fields
Software Failure: Denver Airport Baggage Handling System
5. Conditionals and Loops
5.1 Boolean Expressions
5.2 The If Statement
5.3 Comparing Data
5.4 The While Statement
5.5 Iterators
5.6 The ArrayList Class
5.7 Determining Event Sources
5.8 Managing Fonts
5.9 Checkboxes
5.10 Radio Buttons
Software Failure: Therac-25
6. More Conditionals and Loops
6.1 The Switch Statement
6.2 The Conditional Operator
6.3 The Do Statement
6.4 The For Statement
6.5 Using Loops and Conditionals with Graphics
6.6 Graphic Transformations
7. Object-Oriented Design
7.1 Software Development Activities
7.2 Identifying Classes and Objects
7.3. Static Class Members
7.4 Class Relationships
7.5 Interfaces
7.6 Enumerated Types Revisited
7.7 Method Design
7.8 Method Overloading
7.9 Testing
7.10 GUI Design
7.11 Key Events
Software Failure: 2003 Northeast Blackout
8. Arrays
8.1 Array Elements
8.2 Declaring and Using Arrays
8.3 Arrays of Objects
8.4 Command-Line Arguments
8.5 Variable Length Parameter Lists
8.6 Two-Dimensional Arrays
8.7 Polygons and Polylines
8.8 An Array of Color Objects
8.9 Choice Boxes
Software Failure: LA Air Traffic Control
9. Inheritance
9.1 Creating Subclasses
9.2 Overriding Methods
9.3 Class Hierarchies
9.4 Visibility
9.5 Designing for Inheritance
9.6 Inheritance in JavaFX
9.7 Color and Date Pickers
9.8 Dialog Boxes
Software Failure: Ariane 5 Flight 501
10. Polymorphism
10.1 Late Binding
10.2 Polymorphism via Inheritance
10.3 Polymorphism vis Interfaces
10.4 Sorting
10.5 Searching
10.6 Designing for Polymorphism
10.7 Properties
10.8 Sliders
10.9 Spinners
11. Exceptions
11.1 Exception Handling
11.2 Uncaught Exceptions
11.3 The Try-Catch Statement
11.4 Exception Propagation
11.5 The Exception Class Hierarchy
11.6 I/O Exceptions
11.7 Tool Tips and Disabling Controls
11.8 Scroll Panes
11.9 Split Panes and List Views
12. Recursion
12.1 Recursive Thinking
12.2 Recursive Programming
12.3 Using Recursion
12.4 Tiled Images
12.5 Fractals
13. Collections
13.1 Collections and Data Structures
13.2 Dynamic Representations
13.3 Linear Collections
13.4 Non-Linear Data Structures
13.5 The Java Collections API
Appendix A: Glossary
Appendix B: Number S
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