Computer Graphics with Open GL, Pearson New International Edition, 4th edition

Published by Pearson (August 29, 2013) © 2014

  • Donald D. Hearn
  • Pauline Baker
  • Warren Carithers Rochester Institute of Technology
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For junior- to graduate-level courses in computer graphics.

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

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  • 1 Computer Graphics Hardware
  • 2 Computer Graphics
  • 3 Graphics Output Primitives
  • 4 Attributes of Graphics Primitives
  • 5 Implementation Algorithms for Graphics Primitives and Attributes
  • 6 Two-Dimensional Geometric Transformations
  • 7 Two-Dimensional Viewing
  • 8 Three-Dimensional Geometric Transformations
  • 9 Three-Dimensional Viewing
  • 10 Hierarchical Modeling
  • 11 Computer Animation
  • 12 Three-Dimensional Object Representations
  • 13 Spline Representations
  • 14 Visible-Surface Detection Methods
  • 15 Illumination Models and Surface-Rendering Methods
  • 16 Texturing and Surface-Detail Methods
  • 17 Color Models and Color Applications
  • 18 Interactive Input Methods and Graphical User Interfaces
  • 19 Global Illumination 
  •  20 Programmable Shaders
  • 21 Algorithmic Modeling
  • 22 Visualization of Data Sets
  • A Mathematics for Computer Graphics
  • B Graphics File Formats

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