Hey, guys. So far we've talked about Lorentz transformations for individual positions. So if an object is at position x at time t in s, where will it be in s prime? What position? What time? Now we want to talk about how we use Lorentz transformations for velocity and these are much much more commonly used than just pure Lorentz transformations for position. Okay? So this is what you're much more likely to be tested on when you actually see questions about special relativity. Alright? Let's get to it.
So remember, for Galilean relativity, it's easy to find a speed in some moving frame relative to some rest frame or vice versa. You just have simple addition of velocities. If a car is moving at 10 miles an hour and you throw a ball out the window at 20 miles an hour, a guy on the street sees the ball moving at 30 miles an hour. Okay? Addition of velocity is very simple. It's much much more complicated when talking about a relativistic problem because of things like length contraction and time dilation. Okay? Remember the two things that we need for a Lorentz transformation. We need to have 2 frames, okay, with their axes and origins aligned at time t equals 0. This actually isn't that important for velocity. Okay? This was incredibly important for position but as long as if this is true, right, Lorentz transformations will work for position and velocity. Okay? The second one is definitely true. We need to choose a direction for the boost, and typically you're always going to choose that to be in the x direction. Okay? So these equations are gonna be written assuming that there is a boost in the x direction. Alright? Now what is the x component of the velocity going to be in s s prime in the moving frame? Okay? Well, it's going to be the x component in the rest frame, s, minus the speed of the boost divided by 1 minus the x component of the velocity times u divided by c squared. Okay? This is exactly the Lorentz transformation of velocity along the x direction. What about the y and the z direction? Remember that positions don't transform unless the boost is going in those directions. There's no length contraction. I could just as easily have written this as delta y delta z. So now these are specifically distances, specifically lengths. Because there's no length contraction, you might want to say that there's not gonna be any change in the velocity. But bear in mind that a velocity is not just a distance. Right? Velocity is going to be that distance over time. Right? And while the distances are going to remain the same, the time intervals will not remain the same. Right? There is definitely going to be time dilation, and because of time dilation, you are going to change the denominator. It's very easy to see that you should have some sort of gamma term in the denominator in order to transform these. It's not going to be as simple as that but you could see that it should have something to do with that. Okay? Now the velocity in the y direction in the primed frame is going to be the velocity in the y direction in the unprimed frame divided by gamma times this same term. Okay? It's very very important to recognize that that velocity term in the denominator is in the direction of the boost. It's vx it's not vy. Okay? And we get basically the same equation for z. We're gonna get a gamma in the denominator, 1 minus vxu over c squared. And once again, we have that x component of velocity in the denominator there. We do not have the z components. Okay? Those denominator terms are incredibly important because of time dilation. Okay? Let's do a problem right here. Let me minimize myself to get out of the way. Okay. So a spaceship is passing the earth at point 5 c. From an observer on the ship, right, so this is in s prime, a missile is fired forward at 0.1c. According to an observer on earth, how fast is the missile moving? This is going to be our v x that we wanna find. So we are going from, sorry. Hit my knee against the table. We are going from vx prime to vx. So this is from s prime to s. So this is sort of like the opposite transformation of what we've been doing. But don't worry, doing the inverse transformation is really really easy and it uses the same equations. They're just going to be changed in one respect. So if this is s, and this is s prime moving forward at speed u, this is absolutely equivalent to s moving backwards at a speed u, and s prime being stationary. Right? These 2 absolutely equivalent. So we can say that the transformation from s prime to s is going to look the exact same oops. That's not c, that's a u, as the transformation from s to s prime. I don't want it to be negative. There's just going to be one major difference. The one major difference is we're no longer dealing with u, now we're dealing with negative u. Right? The direction is opposite. Because the direction is opposite we're gonna pick up a negative sign. So this was negative now it's going to be positive. This term was negative but the u is going to become negative so this is going to be positive. And this is exactly the Lorentz transformation we are going to use to go from s prime to s. Okay? Now, we were told that the missile, which is our thing that's moving, is moving at 0.1c. And the frame, right, the frame is going to be the ship in this case, is moving at 0 point 5 c. Right? This guy is you divided by 1+ 0.1c.5c overc squared. This is why it's really nice to use everything in terms of c because those are gonna cancel. And if you plug this into your calculator, you will get 0 point 57 c. Okay? Now this answer makes perfect sense. If we were just going to add the velocities, we would have gotten not 0.57c but 0.6c. The problem with just adding the velocity is that as they get higher and higher and higher you will eventually cross the speed of light. Right? If the ship fired the missile forward at 0.6 the speed of light relative to its captain, ship's going at 0.5. If you just add those two numbers that's 1.1 times the speed of light. That violates special relativity. That cannot be it. So it has to be the addition but slightly less. And how slightly less it is depends on how fast you're going. Right? The faster and faster and faster you're going, the more and more and more less you're actually going to be than, just the addition what you would expect it to be. Okay? Another Lorentz transformation problem. A spaceship passes the earth that points 7 times the speed of light. From observer on the ship, a missile is fired laterally. K. So here is the observer on earth. Here's the ship moving at a speed of 0.7 c when it fires a little missile laterally at point 2c, relative to the ship. Okay this point 2c is v prime but now this isn't actually the x prime, right? Assuming that the boost is in the x direction, I'm going to assume that this is the x direction and that this I'll call the y direction actually. So this is v y prime. This guy is still u, right, in the x direction, and what we are looking for is how fast is the missile. We're looking for v y non prime, right, in the s frame. So remember what's really important, well, first of all, let's do the same thing to our Lorentz transformation equation for the y component as we just did for the x component. This was originally vx times u over c squared, but remember when going backwards words from s prime to s, we're gonna take u and make it negative u. So instead of this being a negative here, it's now a positive. Right away the thing that you have to remember oh sorry, this is also times gamma, 1+vxprimeuovercsquared. Right off the bat, the thing that you have to remember that you cannot say is that the velocity in a perpendicular direction to the boost is going to be the same because it's not. Because of time dilation, it will be different. Okay? Let's find what gamma is really quickly. Let me minimize myself for this. Gamma is gonna be 1 over the square root of 1 minus u squared over c squared. The speed of the frame, right, we were told was point 7 c, so it's gonna be 0.7 squared. Okay? And sorry, I wrote the wrong number in my calculator. In my calculator, I used 0.2 times the speed of light. It's not 0.2 because the frame is not moving at 0.2 the speed of light. The frame is moving at 0.7 the speed of light. So this is actually 1.4. Okay. We are not going to use 0.2 times the speed of light because that is the speed of the missile not the speed of the frame. Okay? Now what about this term right here? Well, that is definitely 0. Right? The missile has no component in the x direction. Imagine if it was fired at an angle, well then it would have a component in the x direction and a component in the y direction, but that's not the case here. It's only fired in the y direction so this term is absolutely 0, and all we're going to get is the speed in the y direction, right, which we're told was 0.2 times the speed of light, divided by gamma, which we just calculated to be 1.4, and that is going to be 0 0.14 times the speed of light. Okay? So the speed that you measured is definitely reduced because the time interval that you measure in the non proper frame, which is on earth, The time that you measure is gonna be longer than the time that you would measure in the proper frame on the ship and because that distance in the y direction is the same, but you measure a longer time, you have a lowered velocity. Okay? So velocities acts absolutely do change in directions perpendicular to the boost, but it's actually a pretty easy change. Alright? Okay, guys. Thanks so much for watching, and I'll see you guys in another video hopefully shortly.