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Intro to Cross Product (Vector Product) definitions Flashcards

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Intro to Cross Product (Vector Product) definitions
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  • Scalar Product

    A method of vector multiplication resulting in a scalar, calculated using the cosine of the angle between vectors.
  • Vector Product

    A method of vector multiplication resulting in a new vector, perpendicular to the original vectors, using the sine of the angle.
  • Right Hand Rule

    A technique to determine the direction of the vector product by pointing fingers along the first vector and curling towards the second.
  • Magnitude

    The size or length of a vector, calculated for vector products using the sine of the angle between vectors.
  • Direction

    The orientation of a vector in space, determined for vector products using the right hand rule.
  • Perpendicular

    Describes the relationship of the vector product to the original vectors, forming a right angle with them.
  • Parallel Components

    Parts of a vector that lie in the same direction as another vector, used in scalar product calculations.
  • Angle

    The measure of rotation between two vectors, crucial for calculating both scalar and vector products.
  • Sine

    A trigonometric function used in calculating the magnitude of the vector product.
  • Cosine

    A trigonometric function used in calculating the scalar product of vectors.
  • Zero Cross Product

    Occurs when vectors are parallel or antiparallel, resulting in no vector product.
  • 2D Orientation

    A plane in which vectors lie, affecting the calculation of vector products.
  • 3D Orientation

    A spatial arrangement of vectors, requiring consideration of all three axes for vector products.
  • Circle with Dot

    A symbol indicating a vector pointing out of the page towards the observer.
  • Circle with X

    A symbol indicating a vector pointing into the page away from the observer.