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Intro to Motion in 2D: Position & Displacement definitions
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Two-dimensional motion
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Two-dimensional motion
Movement in a plane involving both X and Y axes, often represented through vector equations.
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Terms in this set (15)
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Two-dimensional motion
Movement in a plane involving both X and Y axes, often represented through vector equations.
Position vector
A vector pointing from the origin to a specific point, represented as r with components X and Y.
Displacement
The shortest path between two points, represented as a vector with X and Y components.
Vector
A quantity with both magnitude and direction, used to represent position and displacement.
Components
The X and Y parts of a vector, calculated using trigonometric functions like cosine and sine.
Magnitude
The length of a vector, calculated using the Pythagorean theorem for displacement.
Direction
The angle of a vector, determined using the tangent inverse of the Y component over the X component.
Pythagorean theorem
A formula to calculate the magnitude of a vector: square root of X squared plus Y squared.
Tangent inverse
A trigonometric function used to find the angle of a vector from its components.
Trigonometric functions
Functions like cosine and sine used to decompose vectors into X and Y components.
Coordinate
A pair of values (X, Y) representing a point's position in a two-dimensional plane.
Origin
The starting point (0,0) in a coordinate system from which vectors are measured.
Triangle
A geometric shape used to break down vectors into components in two-dimensional motion.
Delta
A symbol representing change, used in vectors to denote displacement.
Angle
The measure of rotation needed to align one vector with another, often found using trigonometry.