Table of contents
- 0. Math Review31m
- 1. Intro to Physics Units1h 23m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
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- Newton's Law of Gravity30m
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- Satellite Motion: Intro5m
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- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
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- Energy of Elliptical Orbits36m
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- 9. Work & Energy1h 59m
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- Energy with Non-Conservative Forces20m
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- Solving Projectile Motion Using Energy13m
- Motion Along Curved Paths4m
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- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
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- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
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- How to Identify the Type of Collision9m
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- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
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- Parallel Axis Theorem13m
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- Moment of Inertia via Integration18m
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- Moment of Inertia & Mass Distribution10m
- Intro to Rotational Kinetic Energy16m
- Energy of Rolling Motion18m
- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
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- Angular Collisions with Linear Motion8m
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- Angular Momentum of a Point Mass21m
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- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics2h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
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- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
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- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits3h 8m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops and Solenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 37m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
5. Projectile Motion
Positive (Upward) Launch
2:15 minutes
Problem 3j
Textbook Question
Textbook QuestionA rookie quarterback throws a football with an initial upward velocity component of 12.0 m/s and a horizontal velocity component of 20.0 m/s. Ignore air resistance. (b) How high is this point?
Verified step by step guidance
1
Identify the initial vertical velocity component (Vy) which is given as 12.0 m/s.
Use the kinematic equation for vertical motion to find the maximum height. The equation is Vy^2 = 2gH, where Vy is the initial vertical velocity, g is the acceleration due to gravity (approximately 9.8 m/s^2), and H is the maximum height.
Rearrange the equation to solve for H: H = Vy^2 / (2g).
Substitute the values of Vy and g into the equation to find H.
Calculate H using the values Vy = 12.0 m/s and g = 9.8 m/s^2 to find the maximum height the football reaches.
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Key Concepts
Here are the essential concepts you must grasp in order to answer the question correctly.
Projectile Motion
Projectile motion refers to the motion of an object that is launched into the air and is subject to gravitational forces. It can be analyzed in two dimensions: horizontal and vertical. The horizontal motion is uniform, while the vertical motion is influenced by gravity, leading to a parabolic trajectory. Understanding this concept is essential for solving problems involving objects thrown at an angle.
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Kinematic Equations
Kinematic equations describe the motion of objects under constant acceleration, such as gravity. For vertical motion, the key equation is h = v_i * t + 0.5 * a * t^2, where h is height, v_i is the initial vertical velocity, a is acceleration (gravity), and t is time. These equations allow us to calculate various parameters of motion, including maximum height and time of flight.
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Components of Velocity
Velocity can be broken down into horizontal and vertical components, which are crucial for analyzing projectile motion. The initial velocity of the football is given as two components: an upward (vertical) component of 12.0 m/s and a horizontal component of 20.0 m/s. By separating these components, we can independently analyze the vertical motion to determine the maximum height reached by the projectile.
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