>> Hello, class. Professor Anderson here. Let's talk a little bit more about curling and this idea that we have a block that's sliding along on the ice. And let's say that our ice really is frictionless. Okay. If the block is sliding along at velocity, V, and there's no change in V, then what we're saying is there must be no net force on this thing. But does that mean there's no force acting on this thing? Are there forces that are acting on that stone? Yeah, Megan, what do you think? >> (student speaking) Yeah. There is still force because it equals out. >> Okay. What forces should we draw in our picture? >> (student speaking) Normal force going upwards. >> Okay. >> (student speaking) And then you definitely want gravity, mg, going downwards. >> All right. I like that. Everybody agree with that? Okay. When I draw force pictures, what I really want to do is draw a free body diagram. So let's put that over here. And a free body diagram means the following: I'm going to replace my object with a dot. And now I'm going to identify the forces that are acting on that object. And what we talked about earlier was contact forces versus field forces. Contact forces means two things have to be in contact with each other. So which one of those is clearly a contact force? The normal force or gravity? Yeah, Megan. >> (student speaking) Normal force. >> Okay. Normal force, n, is a contact force because it has to be in contact with the ice. The ice is pushing back on it but it has to be in contact with it. Now this is, like we said earlier, really a field force when you get down to it because you've got atoms in there and molecules and charges, and those things are never really in contact with each other. But what we mean is the surfaces are close enough together that the little electromagnetic forces between all those atoms and molecules can actually push on something else. Okay. The other one is, of course, gravity and that is a field force because that doesn't have to be in contact with the Earth; right? You can have this thing up higher than the ground and gravity would still pull on it. Just like our ping-pong ball. When it's up here it's not in contact with the ground. It's pulling on the ping-pong ball, gravity pulls it down; okay? All right. This is the free body diagram. You don't draw velocities on free body diagram. You only draw forces. The arrows indicate the direction of the force. The length of the arrow indicates the magnitude. So by drawing these things equal lengths means same magnitude. Since this block is not jumping up off the ice or falling through the ice, I want to draw the normal force the exact same length as the gravitational force down. Okay. The arrow head, of course, indicates the direction of those things. All right. That is a free body diagram. And when you draw the free body diagram, make sure that you identify all the forces acting on the object. Okay. You don't want to leave any out. And you want to get their length and their orientation roughly correct. It's really going to help you visualize how to handle these force problems. Okay. With that in mind, let's move on and talk about Newton's Second Law. Hello class, Professor Anderson here. Let's talk about the biggy for Newton which is Newton's Second Law. Okay. This is where he really laid down some of the fundamental mathematics that we need to understand the universe around us, really tied in the physics to understanding not only the motion of apples falling from the trees, but the moon in orbit around the Earth, the Earth in orbit around the sun and so forth. Okay. And this is the following simple statement: Force is equal to mass times acceleration. Okay. We talked about force a couple lectures ago and people said, well, force causes motion. And what we said was, well, to be strictly correct, force causes acceleration. And we want to be a little bit careful about this statement. Because what we said a second ago was if I'm driving down the road at constant velocity, then the net force on me is zero. And yet we know that there are forces acting on us. So what do we mean by that word "net"? What we really mean is the summation of all the forces and we have to take into account the fact that those forces are vectors. Okay. So this is the net force or the vector sum of all the forces. And if that turns out to be zero, then certainly the acceleration is going to be zero. So in our example of the car driving down the road, let's see if we can think about what those forces are and how we might draw a free body diagram to represent that. Okay. What do you think? The law -- what's a particular force I should draw here on my car? >> (student speaking) What do you mean? >> Well, this is our free body diagram. Okay. We know that we're moving at constant velocity which means the net force has to be zero. But there's got to be some individual forces that are acting on the car. So what is one of those forces? >> (student speaking) That speeding forward? >> Okay. The forward velocity is not really a force; right? We have to think about other things that are acting on this car that are causing it to drive at that constant velocity. What do you think? >> (student speaking) Not sure. >> Okay. Ben, what do you think? What should I draw here? >> (student speaking) I think gravity is pulling downwards? >> Okay. Gravity is acting on the car and it's pulling it downwards and we know that gravity has a magnitude of m-g. Good. What else? Yeah, Megan? >> (student speaking) Gravity. >> Okay. We just drew gravity -- >> (student speaking) Oh, I'm sorry. Not gravity. Normal force. >> All right. Normal force. Now, everybody happy with my length there. It looks like I could draw it just a little bit longer; right? If gravity is that long, normal force should be about the same length because we know the car is not bouncing up or down; right? It's staying on the road. Anything else I need here? What's your name over there? Peter. What do you think, Peter? What else should I draw on my free body diagram? >> (student speaking) I think you should draw friction. >> Friction. Which way should friction be going? >> (student speaking) Opposite way that the car is moving. >> Okay. And how big should I make friction compared to these other things? >> (student speaking) Relatively small. >> Relatively small. All right. I like that. So let's make friction relatively small. We'll label it with a script lower case f. All right. And what else? Yeah, Michael? What do you think? >> (student speaking) Well, if it's on constant velocity, probably you would put in like the gas pedal of like putting in the acceleration of the car. >> Okay. Some sort of force that's driving us forward. And that is due to the gas that we're burning in the car, right, which creates these little mini explosions, cranks the piston, attaches to the crank shaft, moves to the wheels, wheels stick to the road. All of that goes into some forward force which keeps us moving. Should that be the same length as the friction or bigger than the friction? >> (student speaking) About the same because the velocity is constant. >> Because the velocity is constant, that had better be the same. That's exactly right. Okay. So a lot of your homework problems is just this. Trying to get these pictures correct. Trying to get the sizes of those arrows correct; trying to get the orientation of those arrows correct.
Table of contents
- 0. Math Review31m
- 1. Intro to Physics Units1h 23m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
- Banked Curves10m
- Newton's Law of Gravity30m
- Gravitational Forces in 2D25m
- Acceleration Due to Gravity13m
- Satellite Motion: Intro5m
- Satellite Motion: Speed & Period35m
- Geosynchronous Orbits15m
- Overview of Kepler's Laws5m
- Kepler's First Law11m
- Kepler's Third Law16m
- Kepler's Third Law for Elliptical Orbits15m
- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
- Energy of Circular Orbits23m
- Energy of Elliptical Orbits36m
- Black Holes16m
- Gravitational Force Inside the Earth13m
- Mass Distribution with Calculus45m
- 9. Work & Energy1h 59m
- 10. Conservation of Energy2h 54m
- Intro to Energy Types3m
- Gravitational Potential Energy10m
- Intro to Conservation of Energy32m
- Energy with Non-Conservative Forces20m
- Springs & Elastic Potential Energy19m
- Solving Projectile Motion Using Energy13m
- Motion Along Curved Paths4m
- Rollercoaster Problems13m
- Pendulum Problems13m
- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
- Completely Inelastic Collisions28m
- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
- Ballistic Pendulum14m
- Collisions with Springs13m
- Elastic Collisions24m
- How to Identify the Type of Collision9m
- Intro to Center of Mass15m
- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
- Conservation of Energy in Rolling Motion45m
- Parallel Axis Theorem13m
- Intro to Moment of Inertia28m
- Moment of Inertia via Integration18m
- Moment of Inertia of Systems23m
- Moment of Inertia & Mass Distribution10m
- Intro to Rotational Kinetic Energy16m
- Energy of Rolling Motion18m
- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
- Spinning on String of Variable Length20m
- Angular Collisions with Linear Motion8m
- Intro to Angular Momentum15m
- Angular Momentum of a Point Mass21m
- Angular Momentum of Objects in Linear Motion7m
- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics2h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
- Specific Heat & Temperature Changes12m
- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
- Calorimetry with Temperature and Phase Changes15m
- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits3h 8m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops and Solenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 37m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
6. Intro to Forces (Dynamics)
Newton's First & Second Laws
Video duration:
9mPlay a video:
Related Videos
Related Practice