Hey guys. So here we have another classic problem in conservation of Angular Momentum, which is the problem where you have some sort of disc that spins and then there's either a person or an object on that disk. The person or object will either move closer to the center of the disc or away from the center of the disc. In doing this, you are going to change how fast the disc spins. Okay. So it's conservation of angular momentum. Let's check it out. You're moving on a rotating disc. So we have a disc with a mass equal to 200 kg. Its radius is 4 meters. Now this is a disc which means that the moment of inertia we're going to use for the disc is the moment of inertia of a solid cylinder, which is 12mr2. It spins about a perpendicular axis through its center. If you imagine a disc, a perpendicular axis means that the axis of rotation, an imaginary line, is perpendicular and makes a 90 degrees angle with the face of the disc so that the disc spins around this bottom axis. And there's going to be a person walking around on it. Right? So through its center at 2 radians per second. The disc is initially rotating with an angular velocity ωinitial=2 radians per second. And then you have a person. So this is big M. We're going to say that the person has mass little m equal to 80 kg, that falls onto the disc with no horizontal speed. Here is the disc, and the person will just like parachute into the disc, land on top of the disc. You're probably imagining that this will cause the disc to rotate at a lower rate because he added mass to it; it's heavier now. That's actually what's going to happen. So I'm going to draw a top view of the disc. Let's make that a little rounder. Alright. So here is the disc. The radius of the disk R is 4. The person is going to land somewhere over here at a distance of 3. So remember, radius is big R, distance from the center is little r, little r is 3. So the person lands there. Initially, there's no person. And then after the person lands, we will have a person, which means our omega will change. And what we want to know is what is the disc's new angular speed? So omega initial for the disc is 2. Omega final for the disc is what we're looking for, so question mark. Okay. So conservation of angular momentum. So I'm going to write that angular momentum initial equals angular momentum final. I'm going to expand this. This is Iinitialω and then this is Ifinalω. However, initially, there's only a disc. So I'm going to say that this is IbigM and ωbigM. But at the end, there are two things. There is big M and there's also little m, so we're going to do this, Ifinalωfinal of little m little m. Okay? So we added mass to the system. The system now has 2 I's instead of just 1. But the whole thing still has to be equal. Okay. So let's see. We're looking for omega final of the disc, which is this. Now let me point out to you that the final omega of the disc is the same as the final omega of the person because if you land on a disc that's spinning, right, if the disc is spinning, you land on it, you're going to rotate with the disc. Right? So you're rotating with the disc so you have the same omega. So these two guys here are actually the same which means you can do something like this. Instead of saying omega final big M and omega final little m, you can just call this omega final. And instead of having 2 variables, you have one variable, which is simpler. So you can do omega final in both of these. You can factor it out and then have IfinalbigM+Ifinallittlem. Okay?
Then you have IinitialbigMωinitialbigM, which we have. So we're looking for this. We have this. So all we got to do is calculate all the I's. Okay. So let's do that. The moment of inertia of the disc, in the beginning, the disc is by itself. So you have 12mr2, and I have all these numbers, so this is easy to calculate. 12 m is 200 and r is 4 squared. And when you do all of this, you get 1600. So this is going to be 1600 right here. Okay. So this number is 1600. The initial speed of the disc is 2 equals omega final, and then these two numbers here. Now at the end, after you land on it, well, the disc still has the same moment of inertia. Right? The mass of the disc didn't change. The radius of the disc didn't change. What changed was the mass of the whole system. So this is still 1600, but the difference is now that I have something else. And that's what we have to find. We have to find the final moments of inertia of this person. We're treating the person as a point mass. So we're going to use the moment of inertia of a point mass, which is mr squared where r is the distance from the center. The person is 80. It is a distance of 3, not 4 but 3 squared. So if you multiply, all of this, you get that this is 720. This is 720, and that's the number that goes right here, 720. Cool. So if you solve here, you have this is 3200 on the left. The stuff on the right side adds up to 2320. And if you divide, you get an omega of 1.38 radians per second. Now this should make sense. You started off at 2. You added mass. The disk became hea
- 0. Math Review31m
- 1. Intro to Physics Units1h 23m
- 2. 1D Motion / Kinematics3h 56m
- Vectors, Scalars, & Displacement13m
- Average Velocity32m
- Intro to Acceleration7m
- Position-Time Graphs & Velocity26m
- Conceptual Problems with Position-Time Graphs22m
- Velocity-Time Graphs & Acceleration5m
- Calculating Displacement from Velocity-Time Graphs15m
- Conceptual Problems with Velocity-Time Graphs10m
- Calculating Change in Velocity from Acceleration-Time Graphs10m
- Graphing Position, Velocity, and Acceleration Graphs11m
- Kinematics Equations37m
- Vertical Motion and Free Fall19m
- Catch/Overtake Problems23m
- 3. Vectors2h 43m
- Review of Vectors vs. Scalars1m
- Introduction to Vectors7m
- Adding Vectors Graphically22m
- Vector Composition & Decomposition11m
- Adding Vectors by Components13m
- Trig Review24m
- Unit Vectors15m
- Introduction to Dot Product (Scalar Product)12m
- Calculating Dot Product Using Components12m
- Intro to Cross Product (Vector Product)23m
- Calculating Cross Product Using Components17m
- 4. 2D Kinematics1h 42m
- 5. Projectile Motion3h 6m
- 6. Intro to Forces (Dynamics)3h 22m
- 7. Friction, Inclines, Systems2h 44m
- 8. Centripetal Forces & Gravitation7h 26m
- Uniform Circular Motion7m
- Period and Frequency in Uniform Circular Motion20m
- Centripetal Forces15m
- Vertical Centripetal Forces10m
- Flat Curves9m
- Banked Curves10m
- Newton's Law of Gravity30m
- Gravitational Forces in 2D25m
- Acceleration Due to Gravity13m
- Satellite Motion: Intro5m
- Satellite Motion: Speed & Period35m
- Geosynchronous Orbits15m
- Overview of Kepler's Laws5m
- Kepler's First Law11m
- Kepler's Third Law16m
- Kepler's Third Law for Elliptical Orbits15m
- Gravitational Potential Energy21m
- Gravitational Potential Energy for Systems of Masses17m
- Escape Velocity21m
- Energy of Circular Orbits23m
- Energy of Elliptical Orbits36m
- Black Holes16m
- Gravitational Force Inside the Earth13m
- Mass Distribution with Calculus45m
- 9. Work & Energy1h 59m
- 10. Conservation of Energy2h 54m
- Intro to Energy Types3m
- Gravitational Potential Energy10m
- Intro to Conservation of Energy32m
- Energy with Non-Conservative Forces20m
- Springs & Elastic Potential Energy19m
- Solving Projectile Motion Using Energy13m
- Motion Along Curved Paths4m
- Rollercoaster Problems13m
- Pendulum Problems13m
- Energy in Connected Objects (Systems)24m
- Force & Potential Energy18m
- 11. Momentum & Impulse3h 40m
- Intro to Momentum11m
- Intro to Impulse14m
- Impulse with Variable Forces12m
- Intro to Conservation of Momentum17m
- Push-Away Problems19m
- Types of Collisions4m
- Completely Inelastic Collisions28m
- Adding Mass to a Moving System8m
- Collisions & Motion (Momentum & Energy)26m
- Ballistic Pendulum14m
- Collisions with Springs13m
- Elastic Collisions24m
- How to Identify the Type of Collision9m
- Intro to Center of Mass15m
- 12. Rotational Kinematics2h 59m
- 13. Rotational Inertia & Energy7h 4m
- More Conservation of Energy Problems54m
- Conservation of Energy in Rolling Motion45m
- Parallel Axis Theorem13m
- Intro to Moment of Inertia28m
- Moment of Inertia via Integration18m
- Moment of Inertia of Systems23m
- Moment of Inertia & Mass Distribution10m
- Intro to Rotational Kinetic Energy16m
- Energy of Rolling Motion18m
- Types of Motion & Energy24m
- Conservation of Energy with Rotation35m
- Torque with Kinematic Equations56m
- Rotational Dynamics with Two Motions50m
- Rotational Dynamics of Rolling Motion27m
- 14. Torque & Rotational Dynamics2h 5m
- 15. Rotational Equilibrium3h 39m
- 16. Angular Momentum3h 6m
- Opening/Closing Arms on Rotating Stool18m
- Conservation of Angular Momentum46m
- Angular Momentum & Newton's Second Law10m
- Intro to Angular Collisions15m
- Jumping Into/Out of Moving Disc23m
- Spinning on String of Variable Length20m
- Angular Collisions with Linear Motion8m
- Intro to Angular Momentum15m
- Angular Momentum of a Point Mass21m
- Angular Momentum of Objects in Linear Motion7m
- 17. Periodic Motion2h 9m
- 18. Waves & Sound3h 40m
- Intro to Waves11m
- Velocity of Transverse Waves21m
- Velocity of Longitudinal Waves11m
- Wave Functions31m
- Phase Constant14m
- Average Power of Waves on Strings10m
- Wave Intensity19m
- Sound Intensity13m
- Wave Interference8m
- Superposition of Wave Functions3m
- Standing Waves30m
- Standing Wave Functions14m
- Standing Sound Waves12m
- Beats8m
- The Doppler Effect7m
- 19. Fluid Mechanics2h 27m
- 20. Heat and Temperature3h 7m
- Temperature16m
- Linear Thermal Expansion14m
- Volume Thermal Expansion14m
- Moles and Avogadro's Number14m
- Specific Heat & Temperature Changes12m
- Latent Heat & Phase Changes16m
- Intro to Calorimetry21m
- Calorimetry with Temperature and Phase Changes15m
- Advanced Calorimetry: Equilibrium Temperature with Phase Changes9m
- Phase Diagrams, Triple Points and Critical Points6m
- Heat Transfer44m
- 21. Kinetic Theory of Ideal Gases1h 50m
- 22. The First Law of Thermodynamics1h 26m
- 23. The Second Law of Thermodynamics3h 11m
- 24. Electric Force & Field; Gauss' Law3h 42m
- 25. Electric Potential1h 51m
- 26. Capacitors & Dielectrics2h 2m
- 27. Resistors & DC Circuits3h 8m
- 28. Magnetic Fields and Forces2h 23m
- 29. Sources of Magnetic Field2h 30m
- Magnetic Field Produced by Moving Charges10m
- Magnetic Field Produced by Straight Currents27m
- Magnetic Force Between Parallel Currents12m
- Magnetic Force Between Two Moving Charges9m
- Magnetic Field Produced by Loops and Solenoids42m
- Toroidal Solenoids aka Toroids12m
- Biot-Savart Law (Calculus)18m
- Ampere's Law (Calculus)17m
- 30. Induction and Inductance3h 37m
- 31. Alternating Current2h 37m
- Alternating Voltages and Currents18m
- RMS Current and Voltage9m
- Phasors20m
- Resistors in AC Circuits9m
- Phasors for Resistors7m
- Capacitors in AC Circuits16m
- Phasors for Capacitors8m
- Inductors in AC Circuits13m
- Phasors for Inductors7m
- Impedance in AC Circuits18m
- Series LRC Circuits11m
- Resonance in Series LRC Circuits10m
- Power in AC Circuits5m
- 32. Electromagnetic Waves2h 14m
- 33. Geometric Optics2h 57m
- 34. Wave Optics1h 15m
- 35. Special Relativity2h 10m
16. Angular Momentum
Conservation of Angular Momentum
Video duration:
13mPlay a video:
Related Videos
Related Practice
Conservation of Angular Momentum practice set
